GPU Acceleration of 3D Agent-Based Biological Simulations

Conference Paper (2021)
Author(s)

A.S. Hesam (TU Delft - Computer Engineering)

Lukas Breitwieser (CERN)

Fons Rademakers (CERN)

Z Al-Ars (TU Delft - Computer Engineering)

Research Group
Computer Engineering
DOI related publication
https://doi.org/10.1109/IPDPSW52791.2021.00040
More Info
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Publication Year
2021
Language
English
Research Group
Computer Engineering
Pages (from-to)
210-217
ISBN (print)
978-1-6654-1192-9
ISBN (electronic)
978-1-6654-3577-2

Abstract

Researchers in biology are faced with the tough challenge of developing high-performance computer simulations of their increasingly complex agent-based models. BioDynaMo is an open-source agent-based simulation platform that aims to alleviate researchers from the intricacies that go into the development of high-performance computing. Through a high-level interface, researchers can implement their models on top of BioDynaMo's multi-threaded core execution engine to rapidly develop simulations that effectively utilize parallel computing hardware. In biological agent-based modeling, the type of operations that are typically the most compute-intensive are those that involve agents interacting with their local neighborhood. In this work, we investigate the currently implemented method of handling neighborhood interactions of cellular agents in BioDynaMo, and ways to improve the performance to enable large-scale and complex simulations. We propose to replace the kd-tree implementation to find and iterate over the neighborhood of each agent with a uniform grid method that allows us to take advantage of the massively parallel architecture of graphics processing units (GPUs). We implement the uniform grid method in both CUDA and OpenCL to address GPUs from all major vendors and evaluate several techniques to further improve the performance. Furthermore, we analyze the performance of our implementations for models with a varying density of neighboring agents. As a result, the performance of the mechanical interactions method improved by up to two orders of magnitude in comparison to the multithreaded baseline version. The implementations are open-source and publicly available on Github.

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