Mapping hyperbolic space for the virtual reality game "Holonomy"

Bachelor Thesis (2023)
Author(s)

A. de Vries (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Contributor(s)

M. Skrodzki – Mentor (TU Delft - Computer Graphics and Visualisation)

Rafael Bidarra – Mentor (TU Delft - Computer Graphics and Visualisation)

G. Smaragdakis – Graduation committee member (TU Delft - Cyber Security)

Faculty
Electrical Engineering, Mathematics and Computer Science
Copyright
© 2023 Ate-Jan de Vries
More Info
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Publication Year
2023
Language
English
Copyright
© 2023 Ate-Jan de Vries
Graduation Date
30-06-2023
Awarding Institution
Delft University of Technology
Project
['CSE3000 Research Project']
Programme
['Computer Science and Engineering']
Faculty
Electrical Engineering, Mathematics and Computer Science
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Abstract

Non-Euclidean spaces are spaces that do not satisfy all of Euclid’s postulates. An example of such a space is hyperbolic space. In this paper, a method is discussed to draw a tessellation of hyperbolic space in a manner that fits with the virtual reality game "Holonomy", a game which takes place in hyperbolic space. The main result shows that the new approach is better in terms of simplicity than the old approach and is able to draw the game world more faithfully than the old approach. The features of the new approach could still be significantly expanded upon.

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