Enhancing Creativity as Innovation via Asynchronous Crowdwork

Conference Paper (2022)
Author(s)

P.K. Murukannaiah (TU Delft - Interactive Intelligence)

Nirav Ajmeri (University of Bristol)

Munindar P. Singh (University of North Carolina)

Research Group
Interactive Intelligence
Copyright
© 2022 P.K. Murukannaiah, Nirav Ajmeri, Munindar P. Singh
DOI related publication
https://doi.org/10.1145/3501247.3531555
More Info
expand_more
Publication Year
2022
Language
English
Copyright
© 2022 P.K. Murukannaiah, Nirav Ajmeri, Munindar P. Singh
Research Group
Interactive Intelligence
Pages (from-to)
66-74
ISBN (electronic)
978-1-4503-9191-7
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Synchronous, face-to-face interactions such as brainstorming are considered essential for creative tasks (the old normal). However, face-to-face interactions are difficult to arrange because of the diverse locations and conflicting availability of people - a challenge made more prominent by work-from-home practices during the COVID-19 pandemic (the new normal). In addition, face-to-face interactions are susceptible to cognitive interference. We employ crowdsourcing as an avenue to investigate creativity in asynchronous, online interactions. We choose product ideation, a natural task for the crowd since it requires human insight and creativity into what product features would be novel and useful. We compare the performance of solo crowd workers with asynchronous teams of crowd workers formed without prior coordination. Our findings suggest that, first, crowd teamwork yields fewer but more creative ideas than solo crowdwork. The enhanced team creativity results when Second, cognitive interference, known to inhibit creativity in face-to-face teams, may not be significant in crowd teams. Third, teamwork promotes better achievement emotions for crowd workers. These findings provide a basis for trading off creativity, quantity, and worker happiness in setting up crowdsourcing workflows for product ideation.

Files

3501247.3531555.pdf
(pdf | 1.1 Mb)
License info not available