One Net to Rule Them All

Domain Randomization in Quadcopter Racing Across Different Platforms

Conference Paper (2025)
Author(s)

Robin Ferede (TU Delft - Control & Simulation)

Till Blaha (TU Delft - Control & Simulation)

Erin Lucassen (Student TU Delft)

Christophe De de Wagter (TU Delft - Control & Simulation)

Guido C.H.E.de de Croon (TU Delft - Control & Simulation)

Research Group
Control & Simulation
DOI related publication
https://doi.org/10.1109/ICRA55743.2025.11128790
More Info
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Publication Year
2025
Language
English
Research Group
Control & Simulation
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository as part of the Taverne amendment. More information about this copyright law amendment can be found at https://www.openaccess.nl. Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
6357-6363
ISBN (electronic)
9798331541392
Reuse Rights

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Abstract

In high-speed quadcopter racing, finding a single controller that works well across different platforms remains challenging. This work presents the first neural network controller for drone racing that generalizes across physically distinct quadcopters. We demonstrate that a single network, trained with domain randomization, can robustly control various types of quadcopters. The network relies solely on the current state to directly compute motor commands. The effectiveness of this generalized controller is validated through real-world tests on two substantially different crafts (3-inch and 5-inch race quadcopters). We further compare the performance of this generalized controller with controllers specifically trained for the 3-inch and 5-inch drone, using their identified model parameters with varying levels of domain randomization (0%, 10%, 20%, 30%). While the generalized controller shows slightly slower speeds compared to the fine-tuned models, it excels in adaptability across different platforms. Our results show that no randomization fails sim-to-real transfer while increasing randomization improves robustness but reduces speed. Despite this trade-off, our findings highlight the potential of domain randomization for generalizing controllers, paving the way for universal AI controllers that can adapt to any platform.

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