Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows

Journal Article (2016)
Author(s)

Leonardo Scandolo (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Pablo Bauszat (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Elmar Eisemann (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1111/cgf.12835 Final published version
More Info
expand_more
Publication Year
2016
Language
English
Research Group
Computer Graphics and Visualisation
Issue number
2
Volume number
35
Pages (from-to)
331-340
Event
Eurographics 2016 (2016-05-09 - 2016-05-13), Lisbon, Portugal
Downloads counter
131

Abstract

The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional multiresolution trees can compactly represent homogeneous regions of shadow maps at coarser levels, but require many nodes for fine details. By conservatively adapting the depth map, we can significantly reduce the tree complexity. Our proposed method offers high compression rates, avoids quantization errors, exploits coherency along all data dimensions, and is well-suited for GPU architectures. Our approach can be applied for coherent shadow maps as well, enabling several applications, including high-quality soft shadows and dynamic lights moving on fixed-trajectories.