Battery-Free Game Boy
Sustainable Interactive Devices
J. de Winkel (TU Delft - Embedded Systems)
Vito Kortbeek (TU Delft - Embedded Systems)
Josiah Hester (Northwestern University)
P. Pawelczak (TU Delft - Embedded Systems)
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Abstract
Any future mobile electronic device with which a user interacts (smartphone, hand-held game console) should not pollute our planet. Consequently, designers need to rethink how to build mobile devices with fewer components that negatively impact the environment (by replacing batteries with energy harvesting sources) while not compromising the user experience quality. This article addresses the challenges of battery-free mobile interaction and presents the first battery-free, personal mobile gaming device powered by energy harvested from gamer actions and sunlight. Our design implements a power failure resilient Nintendo Game Boy emulator that can run off-the-shelf classic Game Boy games like Tetris or Super Mario Land. Beyond a fun toy, our design represents the first battery-free system design for continuous user attention despite frequent power failures caused by intermittent energy harvesting.