J. de Winkel
Please Note
8 records found
1
Connecting Power and Play
Investigating Interactive Energy Harvesting in Battery-Free Gaming
Battery-free computer gaming offers a vision of sustainable interaction in which games run on hardware that does not require a battery, yet this approach introduces uncertainty due to frequent power failures. Rather than viewing these failures as limitations, this work examines how integrating energy harvesting with application design can encourage users to reimagine and work with such failures, thus shaping behaviour and supporting device use. We present TURNER, a state-of-the-art modular battery-free games console powered by a hand crank and solar cells, created as a research probe to study how energy harvesting mediates the relationship between power and interaction. In a mixed-methods study (N = 60), we explored the influence of energy harvesting on gameplay. Findings show significant variations in harvesting strategies, with interviews surfacing strategies for creating applications that respond to and build on the patterns of system power failure, the ergonomics of energy harvesting, and the value of embedding energy generation into play. Our work offers insights for interactive, sustainable battery-free computers.
Shepherd Nova
A Public Testbed for Rigorous Experiments Under Repeatable Energy-Harvesting Conditions
Public testbeds are essential for replicable experiments and meaningful comparisons on shared physical infrastructure. While many testbeds exist for battery-powered Internet of Things (IoT) systems, there is a lack of public testbeds for observing and profiling the distributed operation of energy-harvesting IoT systems, including battery-free devices. We fill this gap and present Shepherd Nova, the first public testbed designed to support experiments under repeatable energy-harvesting conditions. Shepherd Nova uses field-recorded harvesting data to supply power to devices, consistently replicating real-world spatio-temporal energy availability across multiple experiments. Its virtual power source supports diverse ambient energy sources, harvesting circuitry, and energy storage devices. Moreover, Shepherd Nova provides services like general-purpose input/output (GPIO) tracing, power profiling, and serial output logging, all of which can run synchronously and with high resolution. Sub-microsecond synchronization enables precise correlation between these observations and emulated energy-harvesting conditions, offering unprecedented insights into distributed energy-harvesting IoT systems. In this paper, we describe Shepherd Nova's design, characterize its performance, and demonstrate its capabilities through controlled experiments and an example test case. To access the testbed, documentation as well as open-source harvesting data, hardware designs, and code, visit https://testbed.nes-lab.org/.
We present an architecture for intermittently-powered wireless communication systems that does not require any changes to the official protocol specification. Our core idea is to save the intermediate state of the wireless protocol to non-volatile memory within each connection interval. The protocol state is then deterministically restored at a predefined (harvested energy-dependent) time, which follows the connection interval. As a case study for our architecture, we introduce FreeBie: a battery-free intermittently-powered Bluetooth Low Energy (BLE) mote. To the best of our knowledge FreeBie is the first battery-free active wireless system that sustains bi-directional communication on intermittent harvested energy. The strength of our architecture is articulated by FreeBie consuming at least 9.5 times less power during device inactivity periods than a state-of-the-art BLE device.
Battery-Free Game Boy
Sustainable Interactive Devices
Energy-harvesting devices have enabled Internet of Things applications that were impossible before. One core challenge of batteryless sensors that operate intermittently is reliable timekeeping. State-of-the-art low-power real-time clocks suffer from long start-up times (order of seconds) and have low timekeeping granularity (tens of milliseconds at best), often not matching timing requirements of devices that experience numerous power outages per second. Our key insight is that time can be inferred by measuring alternative physical phenomena, like the discharge of a simple RC circuit, and that timekeeping energy cost and accuracy can be modulated depending on the run-time requirements. We achieve these goals with a multi-tier timekeeping architecture, named Cascaded Hierarchical Remanence Timekeeper (CHRT), featuring an array of different RC circuits to be used for dynamic timekeeping requirements. The CHRT and its accompanying software interface are embedded into a fresh batteryless wireless sensing platform, called Botoks, capable of tracking time across power failures. Low start-up time (max 5 ms), high resolution (up to 1 ms) and run-time reconfigurability are the key features of our timekeeping platform. We developed two time-sensitive batteryless applications to demonstrate the approach: a bicycle analytics tool-where the CHRT is used to track time between revolutions of a bicycle wheel, and wireless communication-where the CHRT enables radio synchronization between two intermittently-powered sensors.
We present ENGAGE, the first battery-free, personal mobile gaming device powered by energy harvested from the gamer actions and sunlight. Our design implements a power failure resilient Nintendo Game Boy emulator that can run off-the-shelf classic Game Boy games like Tetris or Super Mario Land. This emulator is capable of intermittent operation by tracking memory usage, avoiding the need for always checkpointing all volatile memory, and decouples the game loop from user interface mechanics allowing for restoration after power failure. We build custom hardware that harvests energy from gamer button presses and sunlight, and leverages a mixed volatility memory architecture for efficient intermittent emulation of game binaries. Beyond a fun toy, our design represents the first battery-free system design for continuous user attention despite frequent power failures caused by intermittent energy harvesting. We tackle key challenges in intermittent computing for interaction including seamless displays and dynamic incentive-based gameplay for energy harvesting. This work provides a reference implementation and framework for a future of battery-free mobile gaming in a more sustainable Internet of Things.