Lossy Geometry Compression for High Resolution Voxel Scenes

Conference Paper (2020)
Author(s)

R.M. van der Laan (Student TU Delft)

L. Scandolo (TU Delft - Computer Graphics and Visualisation)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2020 R.M. van der Laan, L. Scandolo, E. Eisemann
DOI related publication
https://doi.org/10.1145/3384541
More Info
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Publication Year
2020
Language
English
Copyright
© 2020 R.M. van der Laan, L. Scandolo, E. Eisemann
Research Group
Computer Graphics and Visualisation
Volume number
3
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Abstract

Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a highresolution binary voxel grid by identifying matching elements. This representation is suitable for highperformance real-time applications, such as free-viewpoint videos and high-resolution precomputed shadows. In this work, we introduce a lossy scheme to further decrease memory consumption by minimally modifying the underlying voxel grid to increase matches. Our method efficiently identifies groups of similar but rare subtrees in an SVDAG structure and replaces them with a single common subtree representative. We test our compression strategy on several standard voxel datasets, where we obtain memory reductions of 10% up to 50% compared to a standard SVDAG, while introducing an error (ratio of modified voxels to voxel count) of only 1% to 5%. Furthermore, we show that our method is complementary to other state of the art SVDAG optimizations, and has a negligible effect on real-time rendering performance.

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