Perception-driven Accelerated Rendering

Journal Article (2017)
Author(s)

M. Weier (Bonn-Rhein-Sieg University of Applied Sciences, Saarland University)

M. Stengel (TU Delft - Electrical Engineering, Mathematics and Computer Science, TU Braunschweig)

T. Roth (Bonn-Rhein-Sieg University of Applied Sciences, Brunel University)

P. Didyk (Max Planck Institut für Informatik, Saarland University)

E. Eisemann (TU Delft - Electrical Engineering, Mathematics and Computer Science)

M. Eisemann (Technische Hochschule Köln)

S. Grogorick (TU Braunschweig)

A. Hinkenjann (Bonn-Rhein-Sieg University of Applied Sciences)

E. Kruijff (Bonn-Rhein-Sieg University of Applied Sciences)

M. Magnor (TU Braunschweig)

K. Myszkowski (Max Planck Institut für Informatik)

P. Slusallek (Saarland University, German Research Centre for Artificial Intelligence (DFKI))

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1111/cgf.13150 Final published version
More Info
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Publication Year
2017
Language
English
Research Group
Computer Graphics and Visualisation
Journal title
Computer Graphics Forum (online)
Issue number
2
Volume number
36
Pages (from-to)
611-643
Event
Eurographics 2017 (2017-04-24 - 2017-04-28), Lyon, France
Downloads counter
206

Abstract

Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly but desirable aspects of realism are often not accounted for, including global illumination, accurate depth of field and motion blur, spectral effects, etc. especially in real-time rendering. At the same time, there is a strong trend towards more pixels per display due to larger displays, higher pixel densities or larger fields of view. Further observable trends in current display technology include more bits per pixel (high dynamic range, wider color gamut/fidelity), increasing refresh rates (better motion depiction), and an increasing number of displayed views per pixel (stereo, multi-view, all the way to holographic or lightfield displays). These developments cause significant unsolved technical challenges due to aspects such as limited compute power and bandwidth. Fortunately, the human visual system has certain limitations, which mean that providing the highest possible visual quality is not always necessary. In this report, we present the key research and models that exploit the limitations of perception to tackle visual quality and workload alike. Moreover, we present the open problems and promising future research targeting the question of how we can minimize the effort to compute and display only the necessary pixels while still offering a user full visual experience.