The Case for Intergenerational Serious Games on Cybersecurity Awareness

A Conceptual Framework

Conference Paper (2026)
Author(s)

Iolanda Bernardino (CDRsp – ESTG – Polytechnic Institute of Leiria)

José Bidarra (Universidade Aberta)

Rafael Bidarra (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.5220/0014925600004021 Final published version
More Info
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Publication Year
2026
Language
English
Research Group
Computer Graphics and Visualisation
Pages (from-to)
1684-1691
Publisher
SciTePress
ISBN (electronic)
9789897588334
Event
18th International Conference on Computer Supported Education, CSEDU 2026 (2026-05-18 - 2026-05-20), Benidorm, Spain
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Abstract

Today’s society is becoming increasingly digitized, and many unprepared citizens fall prey to cybersecurity threats. For different reasons, developing safe online behaviors is a particular challenge for both older and younger generations. In this paper, we build on previous research to argue that intergenerational serious games can offer a promising educational approach to addressing this problem. We pose that, if carefully designed, a serious game that brings older and younger generations together can both enable older adults to improve their cybersecurity skills while sharing their life experience, and allow younger people to grow as they share their digital expertise. We discuss how playful collaboration between these two demographics may support the development of safe online practices. As a result, we propose a conceptual framework for the development of intergenerational digital safety learning through serious games, aimed and guiding the design and testing of such experiences. Finally, we recommend exploring and developing supportive learning environments as a means to foster a digitally secure and socially connected society.