Development of a Design Strategy for Playful Products of Older Adults

Journal Article (2021)
Author(s)

T. Wang (TU Delft - Human Factors)

Dongjuan Xiao (Jiangnan University)

Yumei Dong (Tongji University)

R.H.M. Goossens (TU Delft - Human Factors, TU Delft - Human-Centered Design)

Research Group
Water Resources
DOI related publication
https://doi.org/10.1080/14606925.2021.1912903
More Info
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Publication Year
2021
Language
English
Research Group
Water Resources
Issue number
4
Volume number
24
Pages (from-to)
525-545

Abstract

To support developing new playful product for older adults, this paper briefly reviewed a range of existing playful products, and describes how they could be strategically deconstructed and refactored from the perspective of the five interaction elements (person, purpose, means, contexts, and actions). A design framework combining case analogies and persona methods was proposed. The formalized design strategy of persona and case-based interaction elements analysis system that mainly considers two parts in the design process which are called ‘inspiration cases’ and ‘typical users’ in this paper. The strategy can be applied to the process of re-designing a specific class of playful products, such as tangible toys or digital games, for particular older adults.

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