Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework

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Publication Year
2017
Language
English
Related content
Volume number
10825
Pages (from-to)
161-172
Downloads counter
130

Abstract

Hybrid board games draw benefits from both the digital and physical worlds. They increase social interaction and provide an enjoyable, seamless experience. Nevertheless, hybrid artefacts do not fit snugly into established game genres, leading to ambiguity regarding the selection of measurement tools. To address this challenge, a video game assessment framework, as outlined in Beatty (2014), was selected. It has a generic template, four dimensions with their respective templates (macro-level, micro-level, builder meta-level and social meta-level) and two feedback loops. This framework was applied from April to August 2016 in Kenya, to assess the learning outcomes of the Nzoia WeShareIt game. Results indicate that the framework could provide a solution for assessing hybrid board games, subject to some adjustments, as outlined in this paper. Future work may entail application of the framework, in other drainage basins.