A.M. Onencan
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18 records found
1
Design for societal resilience
The risk evaluation diversity-aiding approach (RED-A)
Institutional Change through Social Learning
Climate Change Policy Gaming in Kenya
Social learning (SL) has been proposed to facilitate institutional change. SL is a change in societal understanding, achieved through social interactions, which eventually gets situated within broader social networks. In principle, SL holds a promise in addressing the problem of routinised, non-adaptive institutions. Nevertheless, there is limited evidence on whether SL does indeed lead to institutional change.
This PhD research uses policy gaming to assess whether SL can lead to institutional change in the Nzoia River Basin. The results indicate that SL has the potential to change routine-based institutions and generate adaptive capacity. The outcomes also indicate the need for the following profound institutional changes in Nzoia River Basin:
Artefacts: Replace current WRM structures with configurations that respect the river, and support the sustainable management of the drainage basin, as a whole.
Values: Value water more than spatial, agricultural and energy-production plans and make water the structuring element within the Nzoia River Basin. This means that any proposed laws, regulations, practices and norms that intend to utilise the scarce water resources unsustainably should not be supported.
Underlying Assumptions: Question underlying assumptions, and make transformations to existing laws, regulations, values, norms and actor-networks to build adaptive capacity. ...
Social learning (SL) has been proposed to facilitate institutional change. SL is a change in societal understanding, achieved through social interactions, which eventually gets situated within broader social networks. In principle, SL holds a promise in addressing the problem of routinised, non-adaptive institutions. Nevertheless, there is limited evidence on whether SL does indeed lead to institutional change.
This PhD research uses policy gaming to assess whether SL can lead to institutional change in the Nzoia River Basin. The results indicate that SL has the potential to change routine-based institutions and generate adaptive capacity. The outcomes also indicate the need for the following profound institutional changes in Nzoia River Basin:
Artefacts: Replace current WRM structures with configurations that respect the river, and support the sustainable management of the drainage basin, as a whole.
Values: Value water more than spatial, agricultural and energy-production plans and make water the structuring element within the Nzoia River Basin. This means that any proposed laws, regulations, practices and norms that intend to utilise the scarce water resources unsustainably should not be supported.
Underlying Assumptions: Question underlying assumptions, and make transformations to existing laws, regulations, values, norms and actor-networks to build adaptive capacity.
The Kenyan government has made significant advances in water resources management at the local authority (county) level with little or no cooperation at the drainage basin level. Research on critical determinants of cooperation amongst transboundary water negotiation teams is limited. In this paper, we assess whether personal attribute diversity (PAD) is a stronger factor than demographic diversity (gender, age, and education play) in determining whether the negotiation team will cooperate or make unilateral actions. We use a negotiation game to study decisions taken by water policymakers. After that, we conduct a multiple discriminant analysis (MDA) to assess the influence of PAD, gender, age, and education on water negotiation outcomes. The findings indicate that PAD plays a significant role in determining whether the group will cooperate or compete. Gender, education, and age barely influence the outcome. Only upon removal of the PAD variable do we see an increase in the discriminant power of gender and education. Age has minimal influence on the negotiation outcomes. We apply the research at a lower level of governance (Nzoia River Basin). However, results might be extrapolated to a bigger basin, like the Nile Basin, through future multiple level analysis which takes account of the complex socio-technical systems.
Sustainability indicators
Monitoring cross-county water cooperation in the Nzoia river basin, Kenya
Equitable and Reasonable Utilization
Reconstructing the Nile BasinWater Allocation Dialogue
From Paris Agreement to action
Enhancing climate change familiarity and situation awareness
The Paris Agreement was a monumental stride towards global climate change governance. It unlocked the climate change gridlock, introducing country-subjective commitments and a five-year review mechanism. To support the implementation of the Paris Agreement, we designed the Nzoia WeShareIt climate change game. Game sessions were conducted in June and July 2015, and 35 respondents completed a pre- and post-game situation awareness (SA) questionnaire and an in-game performance measurement system. The questionnaire uses a 10-dimensional situation awareness rating technique (SART). Subsequently, we conducted a factorial MANOVA (multivariate analysis of variance) to assess the interaction effects between familiarity, team, and gender. Results indicate an increase in situation awareness. However, policymakers' action was not contingent on the increased SA only, there was a significant interaction effect between familiarity and SA, to lead to climate change actions. Therefore, we recommend more emphasis on the role of familiarity in enhancing SA and, subsequently, supporting the implementation to the Paris five-year review country commitments. We also recommend the increased usage of symbols and capacity development of policymakers on connective capacity to enable them to span the climate change boundaries.
Nzoia river basin county governments barely cooperate in water resources management to jointly increase the basin's food and energy productivity levels, due to limited trust. In this paper, we propose a game-based approach that can be replicated in any river basin, to assess trust and collaboration processes. In particular, we used the pre-game, in-game, and post-game assessment results to assess the relationship between Cooperation and Competition; Trust and Trustworthiness; Trust and Distrust; and (Dis) trust, Complexity, and Uncertainty. The initial assessment of respondents' propensity to trust (PTS) was divided into two variables (trust and trustworthiness) while adopting the unidimensional view of trust and distrust. We later examined whether we could separate the two constructs using a multidimensional scaling (MDS) technique known as the ALSCAL procedure. There are potentially significant results. Namely, that: trustworthiness and trust are not complementary; both cooperation and competition coexisted and increased throughout the game; more profound complexity and uncertainty led to an increment in trust, and reduced complexity and uncertainty led to a decrease in distrust. Based on the results and discussions, we provide recommendations for further research on trust, trustworthiness, and distrust in the river basin management context.
The Horizon 2020 interim evaluation (2017) indicates a steep increase in citizen engagement in European Union Citizen Science (CS) projects, with less than 1% in budgetary terms and minimal influence. Research findings attribute weak CS influence to the restriction of citizen actions to data collection, with minimal or no engagement in co-design, co-creation, data analysis, and elucidation of results. We design a participatory GIS and CS methodology aimed at engaging the citizens in the entire Earth Observation (EO) project cycle. The methodology also seeks to address previous CS project challenges related to data quality, data interoperability, citizen-motivation, and participation. We draw the high-level requirements from the SENDAI framework of action and the three pillars of active citizen engagement, as enshrined in Principle 10 of the Rio Declaration and the Aarhus Convention. The primary input of the methodology is the Haklay (2018) approach for participatory mapping and CS, and the Reed (2009) stakeholder analysis framework. The proposed methodology comprises of three main parts: system analysis, stakeholder analysis, and a six-step methodology. We designed the six-step methodology using an iterative and flexible approach, to take account of unforeseen changes. Future research will focus on implementing the methodology and evaluating its effectiveness in the Solotvyno Saltmine case study in Ukraine.
Game Design Concept Report
Application of the WeShareIt Game Elements in Nzoia River Basin
WeShareIt game
Strategic foresight for climate-change induced disaster risk reduction
Nile Basin policy makers, at all levels, are constantly making quick decisions to address emergencies. The decisions are made in the context of a complex, uncertain, ever-changing and highly volatile basin. However, for these decisions to take into account future uncertainties, like climate-change induced disasters, policy makers need to enhance their capacity in strategic foresight. Strategic foresight helps them make more robust decisions that take into account deep uncertainties and thus buffer the basin from future natural disasters. The authors explore the contribution of serious gaming in enhancing the Nile Basin policy makers' capacity on strategic foresight. They present the findings from the application of a game-based, experimental study of a serious game known as WeShareIt. WeShareIt was played in Nairobi on 22 October 2015 by 11 participants from the Kenyan Ministry of Water and Irrigation and Moi University Centre for Public Sector Reforms. Data on the added value and contribution of the game to increased strategic foresight and disaster risk reduction were collected using pre-game, in-game and post-game questionnaires, together with a debriefing session and observations. The analysis shows that strategic foresight is an important element for effective disaster risk reduction. Observations in the game-based intervention provided evidence that the participants engaged in short term quick decision making and were not prepared for life-threatening natural disasters. The results of the experiment support the conclusion that serious gaming may be an effective and promising method for enhancing the capacity of policy makers on strategic foresight so as to prepare them for future climate induced natural disasters.
Scenarios are valuable tools that could support decision making under deep uncertainty, nevertheless, their potential remains untapped. The paper explores whether participatory scenario construction in the form of stories coupled with the Intergovernmental Panel on Climate Change (IPCC) 2100 projections may contribute to increased utility of the scenarios and projections for climate-induced risk reduction, in the Nile Basin. The Nile River is 6,695 kilometres long and covers a basin area of 3.18 million square kilometres (one-tenth of the African land mass). The basin is highly susceptible to climate-change induced disasters. According to the IPCC, there is high confidence that the Basin will suffer from severe shifts in biome distribution, compounded water stress, degradation of marine life and reduced crop productivity. There is also medium confidence that the Nile Basin will experience: severe decline in livestock, significant increase in vector and water-borne diseases, undernutrition, increased migration and sea level rise. The basin is already experiencing some of these key risks, on the other hand, their impact in the next 30 to 35 years is deeply uncertain. The findings of this paper are based on four scenarios, namely: Kazuri, Miskeen, Umoja and EjoHeza and data collected from two forums that were held in Jinja, Uganda and Nairobi, Kenya. The forum participants were a multi-disciplinary team of national and international stakeholders. The paper concludes that coupling Nile Basin storylines with the IPCC 2100 projections, proved to be an effective tool in increasing the utility of the scenarios and projections, for purposes of disaster risk reduction. Future work will entail analysing the uptake of the scenarios to resolve deadlocks and enhance cooperation.
MAFURIKO
Design of Nzoia Basin location based flood game
Every 2 to 7 years, Kenya experiences a reoccurrence of El-Niño rains leading to loss of life and massive damage to property. The 1997/98 El-Niño floods affected 1.5 million persons and led to an estimated USD 1.2 billion infrastructural damage, USD 236 million agricultural damage and USD 9 million on other losses (property, soil erosion, pollution). Recent rains in October 2015 to January 2016 left 112 Kenyans dead and over 100,000 internally displaced. The Kenyan Government predictions indicate that the number of affected persons will be approximately 1,500,000, before 2018. Despite the numerous exposures to floods, Kenyan communities' resilience to floods risks is weak. Traditional crisis management approaches have not been successful in enhancing citizen capacity in flood prevention and preparedness. In addition, the past flood forecasts have not played a key role, as early warning advisories. To address these complexities, we propose a location-based game so as to create a positive learning environment and increase territory awareness, collaboration and soft skills, which are necessary for flood preparedness. Moreover, through playing the game, we hope that social learning for joint action will be enhanced. The game is known as "MAFURIKO" which is a Swahili word for floods. Through MAFURIKO, the citizens may learn basic flood prevention and preparedness procedures, may begin to see their predicament differently and may also identify opportunities which remain untapped. In this paper, we outline a theoretical framework and preliminary MAFURIKO game design specifications for the Nzoia sub-basin of the Lake Victoria Basin, in Kenya. MAFURIKO is intended to enhance the capacity of Kenyan citizens on flood risk reduction, so that they can work with the Kenyan Government to prevent and prepare for future floods. Future work will entail completion, staging and application of the location based game.