When a console game becomes CSCL
Play' participatory learning and 8-bit home computing in India
Derek Lomas (Carnegie Mellon University)
Dixie Ching (New York University)
Christopher Hoadley (New York University)
Kishan Patel (Dhirubhai Ambani Institute of Information and Communication Technology)
Matthew Kam (Carnegie Mellon University)
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Abstract
This paper presents evidence describing how a single player typing game' designed for use on a low-cost (∼US$10) computing platform' was utilized as a computer-supported collaborative learning activity. The group computer interaction was found to consistently induce verbal language experiences that extended the potential educational utility of the highly limited 8-bit computing platform. Building on these experiences' we describe some of the design implications for promoting participatory learning with video games' particularly in low-income households and developing contexts.
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