When a console game becomes CSCL

Play' participatory learning and 8-bit home computing in India

Conference Paper (2011)
Author(s)

Derek Lomas (Carnegie Mellon University)

Dixie Ching (New York University)

Christopher Hoadley (New York University)

Kishan Patel (Dhirubhai Ambani Institute of Information and Communication Technology)

Matthew Kam (Carnegie Mellon University)

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Publication Year
2011
Language
English
Affiliation
External organisation
Pages (from-to)
671-675
ISBN (print)
9780578091532

Abstract

This paper presents evidence describing how a single player typing game' designed for use on a low-cost (∼US$10) computing platform' was utilized as a computer-supported collaborative learning activity. The group computer interaction was found to consistently induce verbal language experiences that extended the potential educational utility of the highly limited 8-bit computing platform. Building on these experiences' we describe some of the design implications for promoting participatory learning with video games' particularly in low-income households and developing contexts.

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