Improving Human Interaction in Crowdsensing

Conference Paper (2014)
Author(s)

Gleb Polevoy (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Mathijs M. de Weerdt (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Research Group
Algorithmics
URL related publication
http://dl.acm.org/citation.cfm?id=2615731.2616154
More Info
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Publication Year
2014
Language
English
Research Group
Algorithmics
Pages (from-to)
1741-1742
ISBN (print)
978-1-4503-2738-1
Downloads counter
128

Abstract

We consider game theoretic aspects of crowdsensing projects. Com-
mencing by studying putting effort in and sharing rewards from public
projects, we continue to emotion-influenced interrelations in human soci-
ety, including negotiations as a kind of such influence. These topics are
also highly relevant to many applications apart from crowdsensing.