Training and assessing perspective taking through A Hole New Perspective

Conference Paper (2022)
Author(s)

Ruben Band (Student TU Delft)

Maarten Lips (Student TU Delft)

Julivius Prawira (Student TU Delft)

Jurgen van Schagen (Student TU Delft)

Simon Tulling (Student TU Delft)

Ying Zhang (Student TU Delft)

Aicha A. Benaiss (Universiteit Leiden)

Ineke J.M. van der Ham (Universiteit Leiden)

Mijael Bueno (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Rafael Bidarra (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1109/CoG51982.2022.9893692 Final published version
More Info
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Publication Year
2022
Language
English
Research Group
Computer Graphics and Visualisation
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Pages (from-to)
268-275
ISBN (print)
978-1-6654-5990-7
ISBN (electronic)
978-1-6654-5989-1
Event
2022 IEEE Conference on Games (CoG) (2022-08-21 - 2022-08-24), Virtual at Beijing , China
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Abstract

In recent years, the use of Augmented and Virtual Reality (ARNR) has taken a larger role within training and education of various fields, but not every individual experiences the benefits that AR and VR technology are thought to provide. The perspective taking skill of an individual may be a good indicator of the effectiveness that AR and VR training can achieve. However, we found that the tests in other research targeting small scale perspective taking are few and limited, as perspective taking is often hard to distinguish from mental rotation. Therefore, we designed and developed A Hole New Perspective, a serious game created specifically to test and train an individual’s perspective-taking ability. A Hole New Perspective focuses on the relationship between a 3D object floating in the air and a 2D hole on a moving wall. The core game mechanics consists of having the player rotate the object so that it fits in the hole, before the wall hits the object. Because players do not always have an aligned view with the hole, they have to call on their spatial perspective-taking abilities, in addition to mental rotation. We tested the game with a variety of test subjects, and compared these test results with the Perspective Taking/Spatial orientation Test. Early results have shown that performance in the game corresponds to mental rotation ability. Furthermore, there are indications that improvement in spatial ability through the game is selectively present for those with lower spatial abilities. This further substantiates the need for a more individualized approach when offering AR and VR in education. Additional training may be needed for some, but not all students.

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