Wrath of Osiris (Not published)

Surviving boredom and collapsing pyramids in times of isolation

Conference Paper (2020)
Author(s)

Ashwin Sitaram (Student TU Delft)

Jelle Römer (Student TU Delft)

Jurriën Theunisz (Student TU Delft)

Marnix Massar (Student TU Delft)

Niels Mook (Student TU Delft)

Marie Kegeleers (Student TU Delft)

R. Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
More Info
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Publication Year
2020
Language
English
Research Group
Computer Graphics and Visualisation
Bibliographical Note
Niet gepubliceerd in proceedings@en

Abstract

When people need to stay quarantined at home for long periodsof time, loneliness, lack of exercise and boredom tend to affectthem more frequently and strongly. Games combining physicalexercise, challenging gameplay, and social cooperation can combatthese negative phenomena. This paper describes one such game. InWrath of Osiris, actual player movement in the real world is used asan input method, in order to get some exercise. The players needto work together, to promote feelings of camaraderie and teamspirit. Lastly, the issue of boredom is tackled by an increasinglychallenging game setting. Commonly available technology, such asimage processing via a webcam and networking are used to offer asolution to a wide range of people.

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