Real-time C2-Weighting Based Character Skinning Powered by GPU

Conference Paper (2017)
Author(s)

Chuhua Xian (South China University of Technology)

Junxian Huang (South China University of Technology)

Shuo Jin (Institut National de Recherche en Informatique et en Automatique (INRIA))

Guoliang Luo (Jiangxi Normal University)

Charlie Wang (TU Delft - Industrial Design Engineering)

Research Group
Materials and Manufacturing
More Info
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Publication Year
2017
Language
English
Research Group
Materials and Manufacturing
Pages (from-to)
11-14
Publisher
KAIST
ISBN (print)
978-89-89453-82-6
Event
CASA 17 (2017-05-22 - 2017-05-24), Seoul, Korea, Republic of
Downloads counter
144

Abstract

Handle driven character skinning is widely favored in animation applications due to its advantages of intuitiveness, effectiveness and simplicity. A research thread to realize this is to compute a proper weighting distribution on points associated with specified handles like points, bars or skeleton, which is critical to the quality of manipulation and can be utilized to produce animation by controlling
user handles. In this work, we introduce a new skinning method that is compatible with different model representations, with a key idea of evaluating the local influence of each handle by decomposing the shape domain into small
overlapped regions. Thanks to its well-designed formulation, the computation of weights and update of models can be conducted in par-allel on GPU, leading to high efficiency and good visual quality supported by the provided experimental and statistical results in this paper.

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