Using gameplay semantics to procedurally generate player-matching game worlds

Conference Paper (2012)
Author(s)

R Lopes (TU Delft - Computer Graphics and Visualisation)

T. Tutenel (TU Delft - Computer Graphics and Visualisation)

R. Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
More Info
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Publication Year
2012
Language
English
Research Group
Computer Graphics and Visualisation
Pages (from-to)
1-8
ISBN (print)
978-1-4503-1447-3

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