Using gameplay semantics to procedurally generate player-matching game worlds
Conference Paper
(2012)
Author(s)
R Lopes (TU Delft - Computer Graphics and Visualisation)
T. Tutenel (TU Delft - Computer Graphics and Visualisation)
R. Bidarra (TU Delft - Computer Graphics and Visualisation)
Research Group
Computer Graphics and Visualisation
To reference this document use:
https://resolver.tudelft.nl/uuid:f3caec01-c316-44af-a003-db0c87ec9633
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Publication Year
2012
Language
English
Research Group
Computer Graphics and Visualisation
Pages (from-to)
1-8
ISBN (print)
978-1-4503-1447-3
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