Quad-Based Fourier Transform for Efficient Diffraction Synthesis

Journal Article (2018)
Author(s)

L. Scandolo (TU Delft - Computer Graphics and Visualisation)

S. Lee (Sungkyunkwan University)

Elmar Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1111/cgf.13484
More Info
expand_more
Publication Year
2018
Language
English
Research Group
Computer Graphics and Visualisation
Issue number
4
Volume number
37
Pages (from-to)
167-176

Abstract

Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier transform for simple vector primitives (quads) and propose a hierarchical and progressive evaluation to achieve real-time performance. Our method is able to simulate diffraction effects in optical systems and can handle varying visibility due to dynamic light sources. Furthermore, it seamlessly extends to near-field diffraction. We show the benefit of our solution in various applications, including realistic real-time glare and bloom rendering.

No files available

Metadata only record. There are no files for this record.