Scenario-Game ADMM

A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games

Conference Paper (2023)
Author(s)

Jingqi Li (University of California)

Chih Yuan Chiu (University of California)

L. Peters (TU Delft - Learning & Autonomous Control)

Fernando Palafox (University of California)

Mustafa Karabag (The University of Texas at Austin)

J. Alonso-Mora (TU Delft - Learning & Autonomous Control)

Somayeh Sojoudi (University of California)

Claire Tomlin (University of California)

David Fridovich-Keil (The University of Texas at Austin)

Research Group
Learning & Autonomous Control
Copyright
© 2023 Jingqi Li, Chih Yuan Chiu, L. Peters, Fernando Palafox, Mustafa Karabag, J. Alonso-Mora, Somayeh Sojoudi, Claire Tomlin, David Fridovich-Keil
DOI related publication
https://doi.org/10.1109/CDC49753.2023.10383423
More Info
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Publication Year
2023
Language
English
Copyright
© 2023 Jingqi Li, Chih Yuan Chiu, L. Peters, Fernando Palafox, Mustafa Karabag, J. Alonso-Mora, Somayeh Sojoudi, Claire Tomlin, David Fridovich-Keil
Research Group
Learning & Autonomous Control
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
8093-8099
ISBN (electronic)
979-8-3503-0124-3
Reuse Rights

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Abstract

Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an expected-value objective and a set of chance constraints. This new approximation scheme inherits the accuracy of objective approximation from the established sample average approximation (SAA) method and enjoys a feasibility guarantee derived from the scenario optimization literature. We characterize the sample complexity of this new game-theoretic approximation scheme, and observe that high accuracy usually requires a large number of samples, which results in a large number of sampled constraints. To accommodate this, we decompose the approximated game into a set of smaller games with few constraints for each sampled scenario, and propose a decentralized, consensus-based ADMM algorithm to efficiently compute a generalized Nash equilibrium (GNE) of the approximated game. We prove the convergence of our algorithm to a GNE and empirically demonstrate superior performance relative to a recent baseline algorithm based on ADMM and interior point method.

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