A Survey on Gradient-Domain Rendering

Journal Article (2019)
Author(s)

Binh Son Hua (University of Tokyo)

Adrien Gruson (McGill University, University of Tokyo)

V.J.P. Petitjean (TU Delft - Computer Graphics and Visualisation)

Matthias Zwicker (University of Maryland)

Derek Nowrouzezahrai (McGill University)

Elmar Eisemann (TU Delft - Computer Graphics and Visualisation)

Toshiya Hachisuka (University of Tokyo)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1111/cgf.13652
More Info
expand_more
Publication Year
2019
Language
English
Research Group
Computer Graphics and Visualisation
Issue number
2
Volume number
38
Pages (from-to)
455-472

Abstract

Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have slow convergence. As such, improving the convergence of Monte Carlo rendering remains an important open problem. Gradient-domain light transport is a recent family of techniques that can accelerate Monte Carlo rendering by up to an order of magnitude, leveraging a gradient-based estimation and a reformulation of the rendering problem as an image reconstruction. This state of the art report comprehensively frames the fundamentals of gradient-domain rendering, as well as the pragmatic details behind practical gradient-domain uniand bidirectional path tracing and photon density estimation algorithms. Moreover, we discuss the various image reconstruction schemes that are crucial to accurate and stable gradient-domain rendering. Finally, we benchmark various gradient-domain techniques against the state-of-the-art in denoising methods before discussing open problems.

No files available

Metadata only record. There are no files for this record.