Print Email Facebook Twitter E-learning in virtual communities Title E-learning in virtual communities Author Rothkrantz, L.J.M. Faculty Electrical Engineering, Mathematics and Computer Science Department Intelligent Systems Date 2009-09-01 Abstract In recent years many systems for distance learning have been developed. Even though students have access to learning material any time and any place, current tools for e-learning still have their limitations. The main shortcoming, compared to real life learning is the limited opportunity for human like interaction between student, teacher and material. This lack of multimodal communication limits one’s sense of being a member of an academic community. Virtual communities offer a challenging opportunity to solve this shortcoming. In this paper we report about a virtual community for e-learning using serious gaming technology. This virtual community is the first step to a virtual University, a virtual community for academic learning. The virtual community will be populated by agents representing students, teachers and campus employees. These agents are autonomous or controlled by users. We focus on multimodal communication between agents realized by game technology. And interaction between agents and the virtual world realized by waypoints in the simulated world. The design and implementation of the communication model will be presented and the first test results of a user experiment will be reported. Subject virtual communitiese-learningserious gaming To reference this document use: http://resolver.tudelft.nl/uuid:13477d20-ec86-417a-9dac-04af58fabc77 Publisher Ghent University ISSN 0378-0880 Source Communication & Cognition, 42 (1-2), 2009; Authors version Part of collection Institutional Repository Document type journal article Rights (c) 2009 Rothkrantz, L.J.M. Files PDF 03_1_E-learning_in_Virtua ... -an-09.pdf 164.16 KB Close viewer /islandora/object/uuid:13477d20-ec86-417a-9dac-04af58fabc77/datastream/OBJ/view