Print Email Facebook Twitter The medium is the matter: Critical observations and strategic perspectives at half-time Title The medium is the matter: Critical observations and strategic perspectives at half-time Author Breen, J. Breen, J. Faculty Architecture Date 2008 Abstract This paper critically re-views the professional impact and functionality of the pervasive digital 'matter' we have come to believe we can no longer do without.On the basis of a playful exploration of the first 'half-century' of our digital age, an attempt is made to draw new perspectives for the next 'level'of our digital culture in a broader (multi)media perspective and more specifically: the domains of Architecture. To stimulate an open-minded 'second-half'debate, the paper puts forward some potentially promising (and hopefully provocative) conceptions and strategies for imaginative interface applications and game-based architectural study initiatives.Furthermore, the paper proposes the establishment of a new cultural platform for the exchange of Critical Digital hypotheses and the evolvement of visionary design concepts through creative digital innovation, with the (inter)active involvement of older and younger team-players. To reference this document use: http://resolver.tudelft.nl/uuid:24fbb69c-90f8-4312-a995-16ac9b5a61a0 Publisher Harvard University Graduate School of Design, Cambridge (USA) Source First international conference on critical digital: What matters(s)? Part of collection Institutional Repository Document type journal article Rights (c) 2008 J. Breen; J. Breen Files PDF breen.2008.pdf 260.97 KB Close viewer /islandora/object/uuid:24fbb69c-90f8-4312-a995-16ac9b5a61a0/datastream/OBJ/view