Print Email Facebook Twitter Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design Title Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design: Four Design Recommendations for Persuasive Games for Societal Interventions Author Erdbrink, A.E. (TU Delft Policy Analysis) Kortmann, Rens (TU Delft Policy Analysis) Verbraeck, A. (TU Delft Policy Analysis) Contributor Liapis, Antonios (editor) Yannakakis, Georgios N. (editor) Gentile, Manuel (editor) Ninaus, Manuel (editor) Date 2019 Abstract Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and behavior to help solving complex societalissues. In earlier work, we explored how persuasive game mechanics maycontribute to the formation of attitudes in persuasive games. As a follow-up, this paper presents four design recommendations that could increase the chance that these attitudes will actually lead to the desired behavior shown by players after the game: viz., these attitudes require the right conditions to become a predictor of the desired, post-game behavior.In order to arrive at these recommendations we looked at relevant work from the field of social psychology. Next we linked our insights to the context of persuasive game design. This yielded four conceptual design recommendations for maximizing the likelihood for an attitude influenced by a persuasive game to result in the desired behavior in the real world;1. aligning the degree of specification of a game’s message and the desired behavior2. emphasizing the function of the attitude to be influenced3. enabling players to reflect on their internal states4. emphasizing personal relevance of an attitude to a behavioral choiceSo far, these recommendations are still theoretical in nature. We therefore discuss how future work should empirically examine these, including their implications for the effective use of persuasive game mechanics. Subject Persuasive games Societal interventions Persuasive game design Attitude-behavior relationshipPersuasive game designAttitude-behavior relationshipSocietal interventionsPersuasive games To reference this document use: http://resolver.tudelft.nl/uuid:89e4269d-a2dc-46a7-ba39-65cec79f4645 DOI https://doi.org/10.1007/978-3-030-34350-7_9 Publisher Springer, Cham Embargo date 2020-05-01 ISBN 9783030343491 Source Games and Learning Alliance- 8th International Conference, GALA 2019, Proceedings: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings Series Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 0302-9743, 11899 LNCS Bibliographical note Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public. Part of collection Institutional Repository Document type conference paper Rights © 2019 A.E. Erdbrink, Rens Kortmann, A. Verbraeck Files PDF Erdbrink2019_Chapter_Rein ... ehavio.pdf 396.81 KB Close viewer /islandora/object/uuid:89e4269d-a2dc-46a7-ba39-65cec79f4645/datastream/OBJ/view