Print Email Facebook Twitter Declarative procedural generation of architecture with semantic architectural profiles Title Declarative procedural generation of architecture with semantic architectural profiles Author van Aanholt, Levi (Student TU Delft) Bidarra, Rafael (TU Delft Computer Graphics and Visualisation) Date 2020 Abstract Procedural content generation (PCG) for architecture is widely used in a variety of digital media, most notably in games. However, such methods are often limited in their expressive range, and require considerable technical knowledge to create non-trivial architectural structures. We present a novel tile-based PCG approach for generating architecture, that proposes the use of architectural profiles, a declarative characterization of architectural typology, within a generic tile solving framework. An architectural profile consists of a set of tiles, representing atomic architectural building blocks, and a set of declarative constraints and rules, specifying which conditions a tile configuration has to satisfy to be valid. These conditions are translated into logic constraints, and used by a tile solver to control tile placement in a bottom-up manner. Eventually, each valid model output by the solver is a representative instance of its architectural profile. We describe an implementation of this approach with Answer Set Programming, using an off-the-shelf constraint solver for model generation. We performed an expressive range analysis, and concluded that our declarative method is quite controllable and can be steered over a broad range of architectural structures, regarding density and repetitiveness. Due to this expressive range and control, our tile-based method is very suitable for the customized development of urban environments for games. Subject ArchitectureExpressive RangeProcedural Content GenerationTile Solving To reference this document use: http://resolver.tudelft.nl/uuid:f2ec59ba-0e58-4bbe-b21c-af04ca6d1431 DOI https://doi.org/10.1109/CoG47356.2020.9231561 Publisher IEEE Embargo date 2021-04-20 ISBN 978-1-7281-4534-1 Source 2020 IEEE Conference on Games (CoG) Event 2020 IEEE Conference on Games, CoG 2020, 2020-08-24 → 2020-08-27, Virtual, Osaka, Japan Bibliographical note Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public. Part of collection Institutional Repository Document type conference paper Rights © 2020 Levi van Aanholt, Rafael Bidarra Files PDF 09231561.pdf 4.77 MB Close viewer /islandora/object/uuid:f2ec59ba-0e58-4bbe-b21c-af04ca6d1431/datastream/OBJ/view