Print Email Facebook Twitter The Power of Sponges: High-tech versus Low-tech Gaming Simulation for the Dutch railways Title The Power of Sponges: High-tech versus Low-tech Gaming Simulation for the Dutch railways Author Meijer, S.A. Faculty Technology, Policy and Management Department Multi Actor Systems Date 2012-06-18 Abstract To facilitate innovation in transport systems there is a need for simulated environments to experiment with new configurations, ideas and solutions. Gaming simulation is such an environment, and this paper presents the approach applied in capacity allocation and traffic control innovation for the Dutch railways. Both hightech and low-tech games have been build and applied. This paper discusses the differences in use and value of the two types. Real-world application in seven cases has shown that the actual purpose of low-tech and high-tech games does not differ so much, but that the level of detail in the quantitative data yielded is much better in the high-tech games, as can be expected. Low-tech games however have shown a good purpose in questions where multiple types of roles had to be present. Connecting them to high-tech games requires other components that have long development times. Even though these modules are currently under construction, the low-tech games continue to fulfill their purpose due to their capability of stylized representation of systems and data. Subject gaming simulationtraffic controlprocess innovationfidelity To reference this document use: http://resolver.tudelft.nl/uuid:179bd945-6740-46c1-bc84-7aaef2beb17e Source CESUN 2012: 3rd International Engineering Systems Symposium, Delft University of Technology, The Netherlands, 18-20 June 2012 Part of collection Institutional Repository Document type conference paper Rights (c) 2012 The Author(s)Creative Commons BY NC Files PDF Meijer_2012.pdf 144.51 KB Close viewer /islandora/object/uuid:179bd945-6740-46c1-bc84-7aaef2beb17e/datastream/OBJ/view