Print Email Facebook Twitter Interactive Black-Hole Visualization Title Interactive Black-Hole Visualization Author Verbraeck, A.W. (TU Delft Computer Graphics and Visualisation) Eisemann, E. (TU Delft Computer Graphics and Visualisation) Date 2021 Abstract We present an efficient algorithm for visualizing the effect of black holes on its distant surroundings as seen from an observer nearby in orbit. Our solution is GPU-based and builds upon a two-step approach, where we first derive an adaptive grid to map the 360-view around the observer to the distorted celestial sky, which can be directly reused for different camera orientations. Using a grid, we can rapidly trace rays back to the observer through the distorted spacetime, avoiding the heavy workload of standard tracing solutions at real-time rates. By using a novel interpolation technique we can also simulate an observer path by smoothly transitioning between multiple grids. Our approach accepts real star catalogues and environment maps of the celestial sky and generates the resulting black-hole deformations in real time. Subject Physical & Environmental SciencesEngineeringMathematicsComputer Graphics TechniquesAlgorithms To reference this document use: http://resolver.tudelft.nl/uuid:6e328f45-bfba-4bad-92f4-37fa9e74f3ab DOI https://doi.org/10.1109/TVCG.2020.3030452 ISSN 1077-2626 Source IEEE Transactions on Visualization and Computer Graphics, 27 (2), 796 - 805 Bibliographical note Accepted Author Manuscript Part of collection Institutional Repository Document type journal article Rights © 2021 A.W. Verbraeck, E. Eisemann Files PDF blacktracer_IEEEVis_final ... ersion.pdf 30.32 MB Close viewer /islandora/object/uuid:6e328f45-bfba-4bad-92f4-37fa9e74f3ab/datastream/OBJ/view