Studying the Effects of Educative Holographic Projections in VR Environment

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Abstract

This study aims to examine the implications of bringing holographic projections – based on the TU Delft’s project ”HoloLearn” – into VR environment. With the spiked interest in remote communication caused by COVID-19, the demand for more immersive virtual conference software grows. And as Virtual Reality as a product becomes more affordable and practical for end-users, there is a room for researching the combination of two technologies. In particular, the implications holograms in VR have on the lecturer’s social presence and user’s exhaustion & fatigue. Hence, we designed a between-subject experiment intended to measure the audience’s perception of the lecturer’s social presence and user’s exhaustion & fatigue between setups with Zoom, screen-based holograms, and holograms in VR. A total of 17 participants, 5-6 per group, undertook an academic lecture in different formats and filled in a survey about their experience. The results concluded little to no statistically significant difference between researched groups on social presence and exhaustion & fatigue.

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