Print Email Facebook Twitter Interactive Depixelization of Pixel Art through Spring Simulation Title Interactive Depixelization of Pixel Art through Spring Simulation Author Matusovic, Marko (Student TU Delft) Parakkat, Amal Dev (Institut Polytechnique de Paris) Eisemann, E. (TU Delft Computer Graphics and Visualisation) Date 2023 Abstract We introduce an approach for converting pixel art into high-quality vector images. While much progress has been made on automatic conversion, there is an inherent ambiguity in pixel art, which can lead to a mismatch with the artist's original intent. Further, there is room for incorporating aesthetic preferences during the conversion. In consequence, this work introduces an interactive framework to enable users to guide the conversion process towards high-quality vector illustrations. A key idea of the method is to cast the conversion process into a spring-system optimization that can be influenced by the user. Hereby, it is possible to resolve various ambiguities that cannot be handled by an automatic algorithm. Subject CCS ConceptsShape modelingApplied computing → Fine artsComputing methodologies → Image manipulation To reference this document use: http://resolver.tudelft.nl/uuid:dec3c106-0fc2-456b-946f-18e520cba2b1 DOI https://doi.org/10.1111/cgf.14743 ISSN 0167-7055 Source Computer Graphics Forum (online), 42 (2), 51-60 Part of collection Institutional Repository Document type journal article Rights © 2023 Marko Matusovic, Amal Dev Parakkat, E. Eisemann Files PDF Computer_Graphics_Forum_2 ... lation.pdf 7.75 MB Close viewer /islandora/object/uuid:dec3c106-0fc2-456b-946f-18e520cba2b1/datastream/OBJ/view