- Gaming for Meaningful Interactions in Teleworking Lessons Learned during the COVID-19 Pandemic from Integrating Gaming in Virtual Meetings
- Transaction costs as a barrier in the renovation decision-making process: A study of homeowners in the Netherlands
- Stakeholders’ Risk Perception: A Perspective for Proactive Risk Management in Residential Building Energy Retrofits in China
- Causes of Quality Failures in Building Energy Renovation Projects of Northern China: A Review and Empirical Study
- Behavioral factors influencing the opening of government data by civil servants: Initial findings from the literature
- Design guidelines for circular building components based on LCA and MFA: The case of the circular kitchen
- A systematic literature review on the use of games for attitude change: Searching for factors influencing civil servants' attitudes
- Changing civil servants’ behaviour concerning the opening of governmental data.: Evaluating the effect of a game by comparing civil servants’ intentions before and after a game intervention
- Stimulating Informed Decisions in Prenatal Screening: Exploring Initiatives to Aid Parental Decision-Making
- Eliciting Requirements of a Knowledge Management System for Gaming in an Organization: The Role of Tacit Knowledge
- Actual energy saving effects of thermal renovations in dwellings—longitudinal data analysis including building and occupant characteristics