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How Much Decision Power Should (A)I Have?: Investigating Patients' Preferences Towards AI Autonomy in Healthcare Decision Making
Understanding Dynamics of Identity Navigation in Social Design
Personalized design process for persuasive technologies
A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients
Personalized persuasive game design for youth addiction care
PLEX as input and evaluation tool in persuasive game design: Pilot study
Persuasive Game Design: A model and its definitions
Social gaming rules: Changing people's behavior through games
Designing narrative games for a serious context
The role of designer expertise in source selection during product metaphor generation
Development of a new SAR boat for the Royal Netherlands Sea Rescue Institution
Combined roll and yaw control on fast ships with and axe bow in stern quartering and following waves using a vertical magnus rotor
The use of a vertical bow fin for the combined roll and yaw stabilization of a fast patroil boat
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