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Graph Greenifier
Graph Greenifier: Towards Sustainable and Energy-Aware Massive Graph Processing in the Computing Continuum
Capelin
Capelin: Data-Driven Compute Capacity Procurement for Cloud Datacenters using Portfolios of Scenarios
The future is big graphs
The future is big graphs: A CommunityView on Graph Processing Systems
Is Big Data Performance Reproducible in Modern Cloud Networks?
Is Big Data Performance Reproducible in Modern Cloud Networks?
A mirroring architecture for sophisticated mobile games using computation‐offloading
A mirroring architecture for sophisticated mobile games using computation‐offloading
An Experimental Performance Evaluation of Autoscalers for Complex Workflows
An Experimental Performance Evaluation of Autoscalers for Complex Workflows
The Power of Social Features in Online Gaming
The Power of Social Features in Online Gaming
An Elasticity Study of Distributed Graph Processing
An Elasticity Study of Distributed Graph Processing
Elasticity in Graph Analytics?
Elasticity in Graph Analytics?: A Benchmarking Framework for Elastic Graph Processing
Exploring HPC and Big Data Convergence
Exploring HPC and Big Data Convergence: A Graph Processing Study on Intel Knights Landing
Serverless is More
Serverless is More: From PaaS to Present Cloud Computing
ANANKE: a Q-Learning-Based Portfolio Scheduler for Complex Industrial Workflows
ANANKE: a Q-Learning-Based Portfolio Scheduler for Complex Industrial Workflows: Technical Report DS-2017-001
An Experimental Performance Evaluation of Autoscaling Policies for Complex Workflows
An Experimental Performance Evaluation of Autoscaling Policies for Complex Workflows
ANANKE: a Q-Learning-Based Portfolio Scheduler for Complex Industrial Workflows
ANANKE: a Q-Learning-Based Portfolio Scheduler for Complex Industrial Workflows
When Game Becomes Life
When Game Becomes Life: The Creators and Spectators of Online Game Replays and Live Streaming
Design and Experimental Evaluation of Distributed Heterogeneous Graph-Processing Systems
Design and Experimental Evaluation of Distributed Heterogeneous Graph-Processing Systems
Which Cloud Auto-Scaler Should I Use for my Application?: Benchmarking Auto-Scaling Algorithms
Which Cloud Auto-Scaler Should I Use for my Application?: Benchmarking Auto-Scaling Algorithms: Poster Paper
LDBC Graphalytics
LDBC Graphalytics: A Benchmark for Large-Scale Graph Analysis on Parallel and Distributed Platforms
Socializing by Gaming
Socializing by Gaming: Revealing Social Relationships in Multiplayer Online Games
Toxicity Detection in Multiplayer Online Games
Toxicity Detection in Multiplayer Online Games
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