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Peeters, Tom (author)
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft: Brood War using GOAL, a language developed at the Delft University of Technology. StarCraft provides various challenges to GOAL that it has not faced before in terms of complexity and quantity of agents. A connector is required for GOAL to...
master thesis 2018
document
Dekker, M. (author)
In this thesis we discuss ways to improve teaching methods for agent oriented programming. The research approach consists of several steps. First data is gathered from groups of students participating in a first year agent programming project that uses the Unreal Tournament 2004 environment. The stronger and weaker groups are analyzed in a...
master thesis 2012