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Van der Kooij, K. (author), Hoogendoorn, E. (author), Spijkerman, R. (author), Visch, V.T. (author)
The application of games for behavioral change has seen a surge in popularity but evidence on the efficacy of these games is contradictory. Anecdotal findings seem to confirm their motivational value whereas most quantitative findings from randomized controlled trials (RCT) are negative or difficult to interpret. One cause for the contradictory...
journal article 2015
document
Visch, V.T. (author), Vegt, N.J.H. (author), Anderiesen, H. (author), Van der Kooij, K. (author)
The following position paper proposes a general theoretical model for persuasive game design. This model combines existing theories on persuasive technology, serious gaming, and gamification. The model is based on user experience, gamification design, and transfer effects.
conference paper 2013