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Regmi, Bishwas (author)
Emotion recognition in Virtual Reality(VR) has the potential to offer numerous benefits across various sectors such as mental healthcare, education, marketing, entertainment, etc. Although emotion recognition itself is a mature field, the sub-field of VR-based emotion recognition is still in its early stages of development. It was found that a...
master thesis 2024
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Mulder, Job (author)
Immersive virtual reality (IVR) with head-mounted displays (HMDs) is expanding in various fields like training, but its effects on cognitive load from visual, auditory, and mental stimuli in virtual environments remain uncertain. This is particularly relevant in neurorehabilitation, where patients may suffer from training in overstimulating...
master thesis 2024
document
van Beek, A.H.N. (author), Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author)
Efficient crowd management is essential for optimizing the performance of pedestrian infrastructures, either in terms of crowd flow or pedestrian levels of safety and comfort. This study investigates the impact of one type of crowd management measure, namely lighting, on pedestrian behavior. Using Virtual Reality experiments, the impact of...
journal article 2024
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Zhou, Yimin (author), Gillavry, Merlijn Mac (author), Yang, Pengzhi (author), Xu, Zihao (author), Zhang, Baitian (author), Bidarra, Rafael (author)
As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when investigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain...
conference paper 2024
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Kshetri, Nir (author), Dwivedi, Yogesh K. (author), Janssen, M.F.W.H.A. (author)
A number of government agencies have started deploying the Metaverse to connect better with their constituents. The Metaverse provides a rich interaction environment and has the potential to engage with, especially, the younger generation. However, the Metaverse's potential impact on the government sector has been given limited attention....
review 2024
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Lee, Sueyoon (author), Viola, Irene (author), Rossi, Silvia (author), Guo, Zhirui (author), Reimat, Ignacio (author), Lawicka, Kinga (author), Striner, Alina (author), Cesar, Pablo (author)
The latest social VR technologies have enabled users to attend traditional media and arts performances together while being geographically removed, making such experiences accessible despite budget, distance, and other restrictions. In this work, we aim at improving the way remote performances are shared by designing and evaluating a VR...
journal article 2024
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Gong, Zhengya (author), Gonçalves, M. (author), Nanjappan, Vijayakumar (author), Georgiev, Georgi V. (author)
Previous studies have clearly established the impact of culture on design creativity. For example, the presence of cultural values with low uncertainty avoidance (UA, the degree of anxiety and risk aversion that people feel during ambiguous situations) is linked to low workability of creative ideas. Currently, there is limited research on...
journal article 2024
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van Beek, A.H.N. (author), Duives, D.C. (author), Feng, Y. (author), Hoogendoorn, S.P. (author)
Although numerous studies used Virtual Reality (VR) to study pedestrian behavior, there is an ongoing debate about the validity of using VR for studying pedestrian behavior. This study aims to contribute toward the validation of immersive VR systems for pedestrian wayfinding behavior studies by conducting a direct comparison of a field...
journal article 2024
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Dai, Zhicheng (author), Li, Dewei (author), Feng, Y. (author), Yang, Yuming (author), Sun, Long (author)
Understanding pedestrian wayfinding behavior is crucial for traffic management and building design. The use of virtual reality technology presents an efficient approach for investigating pedestrian wayfinding behavior in large public spaces, offering numerous advantages for data collection. However, the impact of different scenario dimensions on...
journal article 2024
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van Hoorn, Tara (author)
The Dutch government is aiming to transition towards a fully circular economy by 2050 to mitigate climate change. To comply with these standards, a transition team for the construction sector has identified biobased materials as a cornerstone for the sector to become circular, enabling a crucial shift because of the sector's large contribution...
master thesis 2023
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Al Ka'abi, Marwa (author)
This research aims to investigate how we can facilitate the digital transition into the metaverse at the scale of Rotterdam, through architecture and technology by <br/>understanding the gaps in metaverse enabling technologies and the infrastructure<br/>required to power the metaverse and its creation process.
master thesis 2023
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Zhao, Jiaqing (author)
The National Library of the Netherlands boasts an extensive collection of Pop-up books. However, due to their age, some of these Pop-up books have deteriorated over time, making it impossible to display them to the public. Nonetheless, emerging VR/AR technologies offer a solution to this issue. By recreating these Pop-up books within the VR/AR...
master thesis 2023
document
Jaime Sanchez, Francisco Ángel (author)
This research illuminates the complexities of Virtual Reality (VR) technology adoption within the airline industry, with a specific emphasis on Air France-KLM. Despite VR's transformative potential and its increasing prevalence in various sectors, its adoption in the airline industry presents unique challenges. The central research question...
master thesis 2023
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van de Ven, Pino (author)
This thesis report explores the integration of haptic technology in enterprise processes through the case of SenseGlove, a scale-up company based in YesDelft that produces Virtual Reality Gloves. The study aims to identify the potential barriers and requirements for the enterprise’s clients to adopt haptic technology and integrate it into their...
master thesis 2023
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Dönmez, Ahmet (author)
Background<br/>This research explores the role of visualization tools in enhancing collaborative learning in virtual reality environments.<br/>Methodology<br/>An experiment was conducted, involving two groups of participants, each tasked with collaboratively solving a complex maze in a virtual reality environment. Both groups experienced two...
bachelor thesis 2023
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Rijsdijk, Joris (author)
Virtual Reality allows for the ultimate immersion in environments not naturally encountered. Still, hyperbolic environments are extremely difficult to get used to. This paper explores whether immersion in virtual hyperbolic environments can be enhanced by introducing a procedurally generated world. We propose a Wave Function Collapse (WFC)...
bachelor thesis 2023
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Snellenberg, Ravi (author)
It is possible to use a different representation of space in a Virtual Reality (VR) game, instead of using the euclidean representation we are used to. The reason why that is interesting is that it opens up the possibility of traversing infinitely far in the virtual space while being confined to a relatively limited space in the real world. But...
bachelor thesis 2023
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Gómez Mena, Teresa (author)
Despite Virtual Reality being a relatively new field, it is steadily being introduced into numerous disciplines, such as education. Within these systems, particularly in collaborative environments, it is crucial to have a high Share Situational Awareness (SSA) in order to be aware of ones’ surroundings, encourage efficient decision making and...
bachelor thesis 2023
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Bogaart, Loran (author)
In order to design safe and effective interactions between autonomous vehicles (AVs) and human road users, it is essential to understand the mechanisms underlying human-human merging behavior. Driving simulator experiments can be used to study these mechanisms, but previous research has primarily focused on the behavior of individual drivers...
master thesis 2023
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Remeijsen, Pascal (author)
Virtual cognitions are simulated inner thoughts, which are presented as a voice over. Previous research has shown the ability of virtual cognitions to increase the self-efficacy and knowledge of the users. When presenting such VR systems to users, having the VR system adapt to the user can improve their efficacy. For instance, by using eye-gaze...
master thesis 2023
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