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Bogaart, Loran (author)
In order to design safe and effective interactions between autonomous vehicles (AVs) and human road users, it is essential to understand the mechanisms underlying human-human merging behavior. Driving simulator experiments can be used to study these mechanisms, but previous research has primarily focused on the behavior of individual drivers...
master thesis 2023
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Remeijsen, Pascal (author)
Virtual cognitions are simulated inner thoughts, which are presented as a voice over. Previous research has shown the ability of virtual cognitions to increase the self-efficacy and knowledge of the users. When presenting such VR systems to users, having the VR system adapt to the user can improve their efficacy. For instance, by using eye-gaze...
master thesis 2023
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Koopmans, Jaap (author)
According to the Rijksinstituut voor Volksgezondheid en Milieu (RIVM), there will be more focus on tackling the unhealthy effects of urbanization in the near future. This together with the presence of a large stock of vacant buildings and other developments within these urban areas and the challenges which are formed by the developments in...
master thesis 2023
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Bakhtiari, Vahid (author), Piadeh, Farzad (author), Behzadian, Kourosh (author), Kapelan, Z. (author)
Cutting-edge digital visualisation tools (CDVT) are playing an increasingly important role in improving urban flood risk management. However, there is a paucity of comprehensive research examining their role across all stages of urban flood risk management. To address, this study conducts an integrated critical review to identify the...
review 2023
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Bulstra, Tijmen (author)
Young adults with Concerns about their mental health issues (YAMHI) seeking support in the Dutch mental health system struggle with long waiting times. <br/>Enliven aims to develop a virtual peer mentor support platform for YAMHIE to bridge these waiting times. This thesis explores the design process and development of a concept with the...
master thesis 2022
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Luggeri, Gianmarco (author)
There is a need for environmental sustainability also beyond the atmosphere: Human activities are causing a tragedy of the commons in outer space, and most of the world population does not know anything about it. Outer space has become a non-cooperative game for a few players with infinite resources, in an environment with limited resources. The...
master thesis 2022
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Zheng, Zhenja (author)
THE BRIEF &amp; HET TUSSENLAND<br/>The moment a patient receives the diagnosis of an incurable disease, it often feels like their whole world collapses. One patient explained this feeling as entering the in-between-land, the transition period from ending curative care and entering the end-of-life care. This in-between-land feels like entering an...
master thesis 2022
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Kuitert, Sjoerd (author)
Robotic teleoperation has gained popularity in various applications, including the nuclear industry, where the experience and intelligence of a human operator is necessary for making complex decisions that are beyond the autonomy of robots. Human-robot interfaces that help strengthen an operator’s situational awareness without inducing excessive...
master thesis 2022
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Verkooij, Daan (author)
It has been shown that expert gaze behavior can be used to enhance training for novices, among others in the field of laparoscopic surgery. The research in this paper focused on the effect of changing pilot gaze behavior on flight performance and detection task performance. Two groups of novices were shown a recording of expert behavior,...
master thesis 2022
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book 2022
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Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author)
Although understanding wayfinding behaviour in complex buildings is important to ensure pedestrian safety, the state of the art predominantly investigated pedestrian movement in simplified environments. This paper presents a Virtual Reality tool – WayR, that is designed to investigate pedestrian wayfinding behaviour in a multi-story building...
journal article 2022
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Dwivedi, Yogesh K. (author), Hughes, Laurie (author), Baabdullah, Abdullah M. (author), Ribeiro-Navarrete, Samuel (author), Giannakis, Mihalis (author), Al-Debei, Mutaz M. (author), Dennehy, Denis (author), Metri, Bhimaraya (author), Buhalis, Dimitrios (author), Cheung, Christy M.K. (author), Conboy, Kieran (author), Doyle, Ronan (author), Dubey, Rameshwar (author), Dutot, Vincent (author), Felix, Reto (author), Goyal, D. P. (author), Gustafsson, Anders (author), Hinsch, Chris (author), Jebabli, Ikram (author), Janssen, M.F.W.H.A. (author), Kim, Young Gab (author), Kim, Jooyoung (author), Koos, Stefan (author), Kreps, David (author), Kshetri, Nir (author), Kumar, Vikram (author), Ooi, Keng Boon (author), Papagiannidis, Savvas (author), Pappas, Ilias O. (author), Polyviou, Ariana (author), Park, Sang Min (author), Pandey, Neeraj (author), Queiroz, Maciel M. (author), Raman, Ramakrishnan (author), Rauschnabel, Philipp A. (author), Shirish, Anuragini (author), Sigala, Marianna (author), Spanaki, Konstantina (author), Wei-Han Tan, Garry (author), Tiwari, Manoj Kumar (author), Viglia, Giampaolo (author), Wamba, Samuel Fosso (author)
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of...
journal article 2022
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Wenk, Nicolas (author), Buetler, Karin A. (author), Penalver-Andres, Joaquin (author), Müri, René M. (author), Marchal Crespo, L. (author)
Background: The relearning of movements after brain injury can be optimized by providing intensive, meaningful, and motivating training using virtual reality (VR). However, most current solutions use two-dimensional (2D) screens, where patients interact via symbolic representations of their limbs (e.g., a cursor). These 2D screens lack depth...
journal article 2022
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Park, S.Y. (author), Lee, Kyung Hoon (author)
Data on the decision-making process of residential burglars at the micro-level are scarce. Furthermore, to the best of our knowledge, none of the related studies have investigated multiple relationships between the design features of a target, a burglar’s assessment of effort and risk involved in the crime, and the final decision on target...
journal article 2022
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Li, M. (author), Aschenbrenner, D. (author), van Tol, D.H. (author), van Eijk, D.J. (author), Vink, P. (author)
For designing large-scale products like an airplane, engaging end-users in the concept phase is difficult. However, early user evaluation is important to choose the path which fits the user’s needs best. In particular, comfort-related assessments are difficult to conduct with digital models that are shown on a desktop PC application. Digital...
conference paper 2022
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Mok, Chun Sang (author), Bazilinskyy, P. (author), de Winter, J.C.F. (author)
Automated vehicles (AVs) can perform low-level control tasks but are not always capable of proper decision-making. This paper presents a concept of eye-based maneuver control for AV-pedestrian interaction. Previously, it was unknown whether the AV should conduct a stopping maneuver when the driver looks at the pedestrian or looks away from...
journal article 2022
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Peek, Jet (author)
Objectives: In double outlet right ventricle (DORV) both the pulmonary artery and the aorta originate predominantly from the right ventricle (RV) and a ventricular septum defect (VSD) is present. Each DORV patient requires an individual surgical approach. In complex cases the optimal surgical approach may be difficult to assess based on...
master thesis 2021
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Boots, Jeroen (author)
The main objective of this research was to explore the possibilities of adding experience to our learning process and how to create architecture for this new type of learning. This new type of learning is called Trias Discere. Trias Discere is a combination of broad knowledge, deep knowledge, and experience. The research has been done by asking...
master thesis 2021
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book 2021
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loddo, M. (author)
The use of augmented, virtual and mixed reality (AR/VR/MR) to experience and perceive cultural heritage is less adopted by museums, libraries, archives and cultural institutions than other fields. There may be concerns that AR/VR have the potential to stop visitors from attending in person (Coates, 2020). However, in 2020, many museums have...
book chapter 2021
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