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Kleiman, F. (author), Meijer, S.A. (author), Janssen, M.F.W.H.A. (author)
The recent need for social-distancing caused by COVID-19 resulted in working remotely, which can cause loneliness and disconnect from the organization. The pandemic stimulated people to look for novel ways to interact and, at the same time, socialize with each other. The change to home office increased the number of people using digital video...
journal article 2020
document
Kleiman, F. (author), Janssen, M.F.W.H.A. (author), Meijer, Sebastiaan (author), Jansen, S.J.T. (author)
Open data policies are increasingly being adopted by governments. However, civil servants find it challenging to comply with open data policies. Gaming can help civil servants to practise opening data and can change their behaviour to support the opening of more data. In this article, the effect of playing a game is evaluated in an experiment...
journal article 2020
document
Walker, W.E. (author), Giddings, J. (author), Armstrong, S. (author)
Recent advances in computers, networking, and telecommunications offer new opportunities for using simulation and gaming as methodological tools for improving crisis management. It has become easy to develop virtual environments to support games, to have players at distributed workstations interacting with each other, to have automated...
journal article 2011
document
Klievink, B. (author), Janssen, M. (author)
Improving public service delivery is a very complex domain and the complexity is difficult to grasp by stakeholders having various degree of knowledge and involvement. An emergent and promising method for dealing with complex problems is simulation gaming, which can be used to capitalize the intrinsic experiences and knowledge of people and...
journal article 2010
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