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Naghibi, M. (author), Farrokhi, Ashkan (author), Faizi, Mohsen (author)
In metropolitan areas worldwide, abandoned properties are prevalent, prompting a need for small urban green spaces (SUGS) to meet the growing demand. Understanding residents’ preferences and perceptions of transformed spaces is vital for effective urban design. This study delves into residents’ preferences and perceptions regarding the...
journal article 2024
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Lijcklama à Nijeholt, Floortje (author)
As technology continues to evolve at a rapid pace, robots are becoming an increasingly common sight in our daily lives. <br/>Robots that work with humans need to adapt to a variety of users and tasks, and learn to optimise their behaviour. For non-specialist users to interact with such robots, the robot's learning process needs to be transparent...
master thesis 2023
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Hutton, James (author)
Jonna Vance and Preston Werner argue that humans’ mechanisms of perceptual attention tend to be sensitive to morally relevant properties. They dub this tendency “Attentional Moral Perception” (AMP) and argue that it can play all the explanatory roles that some theorists have hoped moral perception can play. In this article, I argue that,...
journal article 2023
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Milton, Ashlee (author), Pera, M.S. (author)
Researchers worldwide have explored the behavioral nuances that emerge from interactions of individuals afflicted by mental health disorders (MHD) with persuasive technologies, mainly social media. Yet, there is a gap in the analysis pertaining to a persuasive technology that is part of their everyday lives: web search engines (SE). Each day,...
journal article 2023
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Purkarthofer, E. (author), Stead, D. (author)
There is extensive literature on the agency of actors in urban and regional planning which draws on a wide range of theoretical lenses and concepts. One of the recurring themes is the relationship between agency and structure—the mutual interdependence between individual actions and collective institutions, rules, and norms. This article...
journal article 2023
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Ooms, Simone (author), Lee, Minha (author), Cesar, Pablo (author), El Ali, Abdallah (author)
Emotion plays a key role in the emerging wave of immersive, multi-sensory audience news engagement experiences. Since emotions can be triggered by somatosensory feedback, in this work we explore how augmenting news video watching with haptics can influence affective perceptions of news. Using a mixed-methods approach, we design and evaluate...
conference paper 2023
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Ghosh, Surjya (author), Pons Rodriguez, Gerard (author), Rao, Shruti (author), El Ali, Abdallah (author), Cesar, Pablo (author)
While affective non-verbal communication between pedestrians and drivers has been shown to improve on-road safety and driving experiences, it remains a challenge to design driver assistance systems that can automatically capture these affective cues. In this early work, we identify users' emotional self-report responses towards commonly...
conference paper 2022
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Edixhoven, Tom (author), Qiu, S. (author), Kuiper, Lucie (author), Dikken, Olivier (author), Smitskamp, Gwennan (author), Gadiraju, Ujwal (author)
In popular crowdsourcing marketplaces like Amazon Mechanical Turk, crowd workers complete tasks posted by requesters in return for monetary rewards. Task requesters are solely responsible for deciding whether to accept or reject submitted work. Rejecting work can directly affect the monetary reward of corresponding workers, and indirectly...
conference paper 2021
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Yao, X. (author), Song, Y. (author), Vink, P. (author)
BACKGROUND: Scents may influence the perceived comfort of an environment. There are only a few studies conducted on the relationship between scent and comfort in aircraft cabin. OBJECTIVES: The goal of this research is to explore whether relationships between scents and perceived comfort can be found for passengers in an aircraft cabin....
journal article 2021
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Xue, Tong (author), El Ali, Abdallah (author), Zhang, T. (author), Ding, Gangyi (author), Cesar, Pablo (author)
Watching 360 videos using Virtual Reality (VR) head-mounted displays (HMDs) provides interactive and immersive experiences, where videos can evoke different emotions. Existing emotion self-report techniques within VR however are either retrospective or interrupt the immersive experience. To address this, we introduce the Continuous...
journal article 2021
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Otte, Marijn (author)
Personality modeling is important in order to create character variation in<br/>games. Character variation favors replayability and is an important aspect<br/>of game design. The eect of articial personalities through the expression of<br/>emotions is evaluated in this research. To do so, a prototype game is developed<br/>in the context of...
master thesis 2019
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Steinert, S. (author), Roeser, S. (author)
In this article, we discuss the importance of emotions for ethical reflection on technological developments, as well as the role that art can play in this. We review literature that argues that emotions can and should play an important role in the assessment and acceptance of technological risk and in designing morally responsible technologies....
journal article 2019
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van der Ploeg, Hanna (author)
Breast cancer is the most common type of cancer among women in the Netherlands. Since 1989, every two years, Het Rijksinstituut van Volksgezondheid en Milieu (RIVM) organizes a breast cancer screening for women between 50 and 75 years old. The Dutch government organizes the screening because the advantages at the general population level are...
master thesis 2018
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Pelt, Pim (author)
Within the field of architecture there has been done a lot of research of the experience of architecture and the behaviour of people in cities and around buildings. There is however little knowledge about the intangibles related to (the parts of) buildings that invite to (daily) rituals. A building provides place for rituals and taking part in...
master thesis 2018
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Bryant, Gregory A. (author), Fessler, Daniel M. T. (author), Fusaroli, Riccardo (author), Clint, Edward (author), Amir, Dorsa (author), Chavez, Brenda (author), Denton, Kaleda K. (author), Díaz, Cinthya (author), Duran, Lealaiauloto Togiaso (author), Fančovičová, J. (author), van den Hende, E.A. (author)
Laughter is a nonverbal vocalization occurring in every known culture, ubiquitous across all forms of human social interaction. Here, we examined whether listeners around the world, irrespective of their own native language and culture, can distinguish between spontaneous laughter and volitional laughter—laugh types likely generated by...
journal article 2018
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Karova, Plamena (author)
Food has a unique value in human society. As humans, we do not only fulfill our nutritional needs by food, but we also use it as a medium to reinforce our relationships. Providing food symbolizes caring loved ones, making them happy and fulfilled. When it comes to animal companionship, we as humans tend to reflect our existing caring practices...
master thesis 2017
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Price, R.A. (author), Straker, Karla (author)
As the boundaries of the design profession expand so must the research paradigms scaffolding them. This paper explores two trans-disciplinary PhD research projects - both broadly aimed at exploring design value in business. The first case study reports on the implementation of the design-led innovation within an airport corporation. The second...
journal article 2017
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Laurans, Gaël (author), Desmet, P.M.A. (author)
Graphical self-report tools are increasingly used to collect data<br/>on users’ emotional responses to products, yet most of these tools have<br/>only undergone minimal validation. A systematic set of animations was<br/>developed to allow participants in design research and other fields to report<br/>their feelings without relying on the nuances...
journal article 2017
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Fokkinga, S.F. (author)
Experience-driven design considers all aspects of a product – its appearance, cultural meaning, functionality, interaction, usability, technology, and indirect consequences of use – with the aim to optimize and orchestrate all these aspects and create the best possible user experience. Since the late 1990s, designers and design researchers have...
doctoral thesis 2015
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Lin, H. (author)
This project proposed a design solution of positive engagement on personal financial management (PFM) with the help of mobile technology. The end goal of creating engaging PFM is to improve (young) people’s financial well-being. The project identified young bank users as the target user group, who was found to have low financial capability. In...
master thesis 2015
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