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Li, Xueliang (author), Xue, H. (author)
This paper presents an eight-day design studio that teaches heuristic evaluation of games to third-year bachelor students at the School of Design, Southern University of Science and Technology. Through this course, students gain the first-hand experiences of developing heuristics for games through online survey and using them in idea generation...
conference paper 2023
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Baha, S.E. (author), Koch, M.D.C. (author), Sturkenboom, N. (author), Price, R.A. (author), Snelders, H.M.J.J. (author)
Identity development of design students is a dynamic entanglement between personal and professional identities. Yet, literature primarily focuses on professional identity, based on institutionalized definitions of design to which students must conform. In contrast, we explore personal motivations for wanting to become a designer. An instrumental...
conference paper 2020
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De Jong, P. (author), Van Dooren, E.J.G.C. (author), Den Heijer, A.C. (author)
In positioning the design school versus the business school, the management game as an educational module in the last semester of the architectural bachelor in Delft is illustrative for the possible synthesis between real estate and architecture. The explicit approach of design, as applied in Delft and many other institutes for architecture, and...
conference paper 2015
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Jauslin, D.T. (author), Bobbink, I. (author)
In the projects 'Landscape Mirror' 2011 and 'Feed the Wind' 2012 students of the Master of Landscape Architecture of the TU Delft have made an interactive project that evolved over the course of Oerol, a unique yearly recurring festival on the Wadden-Sea island Terschelling for landscape theatre & art. Both designs are focused on making people...
conference paper 2012
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