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van den Oever, Joris (author)
Multi-agent systems often communicate to perform better at their tasks. However, messages sometimes get lost after sending, and the communication is disrupted. This paper looks into the effects of messages having a chance of not arriving with an agent using the Blocks World for Teams simulation environment. The environment uses agent teams...
master thesis 2020
document
Peeters, Tom (author)
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft: Brood War using GOAL, a language developed at the Delft University of Technology. StarCraft provides various challenges to GOAL that it has not faced before in terms of complexity and quantity of agents. A connector is required for GOAL to...
master thesis 2018
document
Griffioen, H.J. (author), Plenge, D. (author)
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used in the Multi-Agent Systems project (MAS-project), which is a part of the bachelor curriculum of computer science. The game that has been selected for this purpose is StarCraft. StarCraft is called the `next challenge in AI development' by Google....
bachelor thesis 2016
document
Koeman, V.J. (author)
For the GOAL agent programming platform, a new, full-fledged IDE was created that provides support for all phases in the agent program development process, with the concepts of integration and adaptation at its base. Using the DLTK framework, a plug-in for the Eclipse platform was created in multiple iterations, continuously evaluating the...
master thesis 2014
document
Evers, P.H. (author), Hegemans, M. (author)
Report about the design and development of the Unreal Tournament 3 EIS Environment for GOAL.
bachelor thesis 2014
document
Korstanje, M.P. (author)
A variety of agent programming languages have been proposed in the literature but only few comparative studies have been performed to evaluate the strengths and weaknesses of these languages. In order to gain a better understanding of the programming features and the use of these features by programmers it is imperative to perform studies on...
master thesis 2013
document
Eikelenboom, W. (author)
The hydrocarbon reservoirs that are relatively easy to find and produce are becoming increasingly more scarce. The geographical location and the internal complexity of the majority of the reservoirs that are brought into production necessitate extensive research of all the reservoir characteristics. One element in the array of research tools is...
master thesis 2013
document
Dekker, M. (author)
In this thesis we discuss ways to improve teaching methods for agent oriented programming. The research approach consists of several steps. First data is gathered from groups of students participating in a first year agent programming project that uses the Unreal Tournament 2004 environment. The stronger and weaker groups are analyzed in a...
master thesis 2012
document
Jongmans, S.S.T.Q. (author)
This thesis presents a novel approach to model checking of agent programs written in an agent programming language. The language we consider is GOAL. The novelty of the approach is that we implement model checking algorithms from scratch on top of the standard language interpreter. In contrast, in the literature on agent program verification,...
master thesis 2010
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De Vries, W.A. (author)
In this thesis the agent programming language GOAL is extended with communication. For GOAL we pur- sue an implementation that has a well-founded theory as well as providing pragmatic programming constructs for the programmer. Existing technologies are reviewed to explore their approaches. Many of these technolo- gies have Speech-act theory as...
master thesis 2010
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