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Van der Sloot, M.R. (author)
900.000 visitors go to Schiphol every year to see and experience this man-made marvel. These visitors do not come to the airport to travel nor to pick up or say goodbye to friends and relatives. These visitors are solely there to have a nice day out; do some shopping, look at the airplanes and get something to eat. Schiphol wishes to provide a...
master thesis 2010
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Eelkman Rooda, M.A. (author)
NIKEiD service for basketball teams, which offers them the possibility to personalise their team outfit. The design is a consumer journey of which the store is designed in more detail.
master thesis 2010
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Hermsen, P.E.H. (author)
Waag Society is in institute for art, science and technology that tries to bridge the gap between upcoming technologies, society and art. Waag Society is a non-profit organisation which is is only marginally subsidised. Most of their budget comes forth out of project financing. By coming up with new ideas, experiments and initiatives different...
master thesis 2012
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Bosch, A. (author)
One could say the Dutch building industry is an inefficient industry. Every year almost ten percent of the turnover of Dutch construction firms is wasted by unnecessary mistakes and poor collaboration (USP, 2012). Integrating and managing information more actively and forcing all stakeholders to collaborate during the life cycle of a building...
master thesis 2014
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Dezentje, P. (author)
The Technology in Motion project (TIM) has the goal to create an objective and non-invasive assessment method for motion disorders using novel technologies. Currently the TIM project has been looking at Augmented Reality (AR) as a potential technology for this purpose. A part of the project is to design a game that incites the patient to make...
master thesis 2016
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van Gaalen, R. (author), Zhang, I. (author)
Augmented Reality equipment is currently growing and showing a lot of promise. However, the equipment suffers from a few aspects: lag, range of vision and price. In this report an Augmented Reality system will be made by connecting two cameras through an FPGA to the VR system to cover all aspects that Augmented Reality suffers from. While the...
bachelor thesis 2016
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van Zon, Maartje (author)
This thesis describes the process of designing a running game in mixed reality, inspired by superhuman sports. <br/><br/>The process started with analysing the possible design directions in the development of (superhuman) sports and corresponding emerging technologies. For this purpose, the concept of superhuman sports is considered. Superhuman...
master thesis 2017
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Gong, Boning (author), Buckers, Tim (author)
Video games have become increasingly more popular, but few focus on physical activity. VRabl, a multiplayer augmented reality sports game, stimulates players to be physically active, while providing similar aspects as video games. It is based on the well-known and popular game dodgeball to reach out to a large possible player community and have...
bachelor thesis 2017
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Dominguez Ollero, Rocio (author)
The oil and gas industry is seeking to improve safety on its current operations procedures (Choudarki, 2012). From all oil and gas operations, Topside Installation Processes (TIP) are the only offshore activity that counters one of the golden safety rules, “do not stand or walk under suspended loads” (Peuscher &amp; Groeneweg, 2012). As a...
master thesis 2017
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Meraza Farfan, Paulina (author)
This project represents the graduation project of the MSc Strategic Product of the Industrial Design Faculty at the Delft University of Technology, carried out in collaboration with KLM Royal Dutch Airlines from February to September 2017.<br/><br/>With the steadily increasing challenges of fuel prices, new technologies and competitive...
master thesis 2017
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Subramanyam, Shishir (author)
In recent years Virtual Reality (VR) and Augmented Reality (AR) applications have seen a drastic increase in commercial popularity. Different representations have been used to create 3D reconstructions for AR and VR. Point clouds are one such representation that are characterized by their simplicity and versatility making them suitable for real...
master thesis 2017
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de Feber, Max (author)
There lies an opportunity for significant cost savings in the installation of subsea cables in offshore wind farms which is why the current work proposes a state-of-the-art method for monitoring the cable during installation. The proposed method enables offshore crew to look through the water with the use of augmented reality. To this end a real...
master thesis 2017
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Rambaran, Amresh (author)
This research project focuses on the impact of lacking spatial information in the execution phase of Dutch infrastructure projects. In this research project, spatial information is defined as a combination of geometric and geographic object related information. Three construction projects have been examined through case studies and depth...
master thesis 2017
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Overbeek, Joost (author)
The current tour in the Rietveld Schröderhouse is outdated. Augmented reality can be the ideal solution to update the tour. This report looks into the possibilities for adding this.
master thesis 2018
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Marquez Alvarado, Guillermo (author)
It is known that the distinctive relationship of the Millennial generation with technology has brought two icons of the current lifestyle, mobile phones and online social networks, which it is often considered as a badge of generational identity. The accelerated rise of smart devices has enabled modern society to reach amazing levels of...
master thesis 2018
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Wesseling, Anne-Marie (author)
Technological advancements have resulted in vehicles gaining the ability to effortlessly compile data required to generate Situational Awareness. Situational Awareness is defined as the continuous (re-)processing of information leading to an intangible spatial representation of the environment. While vehicles effortlessly compile Situational...
master thesis 2018
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op de Beek, Robin (author)
Virtual Reality and Augmented Reality have the potential to enhance the capabilities of the architect. This thesis explores the implications of the integration of these technologies intothe architectural design process. It provides a theoretical framework by discussing what VR &amp; AR would mean to the architect’s workflow, and to his workspace...
master thesis 2018
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Vermeer, Jop (author), Miedema, Nico Arjen (author), Alaka, Shaad (author), de Bruin, Niels (author)
This report describes the development of a superhuman sports multiplayer game that makes use of augmented reality through the HoloLens. The game is a reenvisioning of the original League of Lasers, a pong/football-esque game for Android phones using camera tracking and special headgear for player positioning. The game was specifically redesigned...
bachelor thesis 2018
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Esser, Jimmy (author)
The title of the thesis already give a way the challenge. How can augmented human technology contribute to the way we ski in 2025? To find an answer on this question a possible view on the future of skiing and superhuman is created. This future vision is used to come up with a game design for a revolving ski slope.<br/><br/>In the first part of...
master thesis 2018
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Karydakis, Panagiotis (author)
Augmented Reality (AR) is the technology that superimposes digital generated objects on the physical world. It has the potential to create new products and services,like visualizing future buildings or objects that will decorate a place, which creates new opportunities for applications in both the public and private sector. The architecture and...
master thesis 2018
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