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Clé, Kirsten (author)
The objective of this project was to design a game that facilitates the discovery of each other’s intimacy. To be even more specific the goal was to create an interactive game that makes it easier for people to talk about their intimacy in an open, non-judgmental and playful way. Eventually, by playing this threshold lowering and accessible game...
master thesis 2023
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Hokke, Olivier (author)
Many games played on the mobile phone have become large in download size. A significant portion thereof is due to the many textures that are involved. However, many games have art styles that include clean drawings with gradients, solid colors, and hard lines. We observe that these images’ areas may be more efficiently described by interpolating...
master thesis 2020
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van Vliet, J.I.M. (author), van Dijk, J.M.C. (author), de Tombe, L.J. (author), Marang, R.J. (author), van de Brug, W.G. (author)
The aim of this project is to improve the scalability of the Opencraft server. The Opencraft server is based on an open-source implementation of the vanilla Minecraft server. This thesis focuses on improving the messaging system of the Opencraft server. The existing implementation of the messaging system is very basic. It went through all online...
bachelor thesis 2020
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Berge, Drew (author), Bettencourt de Freitas, Danilo (author), Lageweg, Stanley (author), Overman, Willie (author), Zaidi, Amir (author)
bachelor thesis 2020
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Boschma, Doris (author)
This thesis aims to help teenagers, aged 14-16, feel confident to express their thought and feelings. By doing so, we aim to create an environment in which teenagers can seek help. Where they can learn how to cope with uncertainties before they turn into bigger and long lasting mental health issues. The thesis does not aim to solve the problem...
master thesis 2020
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van Heems, Tycho (author), van der Knaap, Arnout (author), Halfweeg, Alexander (author), van Leeuwen, Dexter (author), Veerhuis, Reginald (author)
In the field of ecology there exist models that accurately represent the real world.<br/>The client, Dr. Van de Koppel, asked the team to make a game that incorporates<br/>these ecological models in the gameplay, to create a more alluring interactive<br/>experience with these models. Thus the goal of this project was to make the<br/>game...
bachelor thesis 2019
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Azadi, Shervin (author)
This projects aims to understand architectural entities present in Blaak Market, Rotterdam systematically and map their relation to a geometric game. Doing so would enable the inhabitants to voice their concern by play ing an intuitive game. Beside the new approach to participatory design, the methodology adopted in this project has made the...
master thesis 2019
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Vermeer, Jop (author), Miedema, Nico Arjen (author), Alaka, Shaad (author), de Bruin, Niels (author)
This report describes the development of a superhuman sports multiplayer game that makes use of augmented reality through the HoloLens. The game is a reenvisioning of the original League of Lasers, a pong/football-esque game for Android phones using camera tracking and special headgear for player positioning. The game was specifically redesigned...
bachelor thesis 2018
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Fani, Kees (author), Hoogland, Pavel (author), Borba da Silva Falcão Ferreira, Manuel (author)
During the project the team aimed to make a decentralized web based game on the blockchain, that is fun to play and is indistinguishable from traditional centralized games. To accomplish this it was chosen to create the game on the EOS blockchain platform. The EOS blockchain platform features great improvements upon older more popular platforms...
bachelor thesis 2018
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Hayde, Zsolt (author)
This graduation project is based on the design brief where Microsoft identifies durability issues with its Xbox One controller. During the project a modular controller was developed. The design of the modular controller consists of 4 interchangeable parts, each sliding into one of the four designated areas located on the top side of the Modular...
master thesis 2017
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van Zon, Maartje (author)
This thesis describes the process of designing a running game in mixed reality, inspired by superhuman sports. <br/><br/>The process started with analysing the possible design directions in the development of (superhuman) sports and corresponding emerging technologies. For this purpose, the concept of superhuman sports is considered. Superhuman...
master thesis 2017
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Hollenberg, N. (author)
Research was done about eating with chilhood cancer. What are the main problems and what are possible solutions. In the end a design was made, called "Proefmonsters". A daily food sample that can be ordered by hospitalized children to increase their curiosity and fun at dinner time.
master thesis 2012
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Out, N.J. (author)
For Wacom, a tablet manufacturing company, an application for children between 8 and 12 years of age was designed to be used with their consumer line, the Bamboo Tablet, and their software platform, Bamboo Dock. Upon exploring the target group on the topic of drawing, it was found that children between 8 and 12 typically lose interest in drawing...
master thesis 2011
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Brussee, P.W.G. (author), Kraayenbrink, N. (author), Van Sambeek, S.P. (author)
During the last ten months, we have designed and developed a game for the Microsoft Imagine Cup. This game, built on the Cannibal Engine, was to revolve around the Millennium Development Goals. The obvious goal was to win the Imagine Cup, or at least to get as far as we could possibly can. Our team consisted of three programmers with little to...
bachelor thesis 2009
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Bijl, J.L. (author)
The game industry is one of the quickly advancing areas of software industry. Other areas of industry have things in common with the game industry, but are way behind. This is especially the case for the rendering done for simulations. The graphical quality of what is shown in simulation packages is about 10 years behind compared to the game...
master thesis 2009
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Van Schijndel, T.G.J. (author)
This project describes the development of a handheld, stand-alone game for a target group of people between 12 and 28 years of age. The product contains games that are based on movement of the arm and reactive power of the user. The product is designed to stimulate physical activity in a playful way. Such a product has an innovative character...
master thesis 2009
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