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Garama, Zilla (author)
Making virtual characters seem sentient is the main goal of the study of believable virtual characters. Unbelievable behaviour, especially eye gaze behaviour, could make the whole virtual character seem less believable. In human-human social interactions eye gaze is used to interact non-verbally. People also apply Theory of Mind (ToM) to reason...
master thesis 2019
document
Otte, Marijn (author)
Personality modeling is important in order to create character variation in<br/>games. Character variation favors replayability and is an important aspect<br/>of game design. The eect of articial personalities through the expression of<br/>emotions is evaluated in this research. To do so, a prototype game is developed<br/>in the context of...
master thesis 2019