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Theijse, Bouwe (author)
This research explores the opportunities and limitations of image-based AI tools for industrial design. In collaboration with designers at Royal Gazelle, several tools were tested. AI tools can broaden and speed up the creative processes but also lack control for the user. AI models and designers use different terms to articulate perceptions and...
master thesis 2024
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Alaka, Shaad (author)
Virtual worlds are rapidly increasing in size, enabled by advancements in computing technology, which puts a large burden on designers creating them.<br/>Procedural Content Generation can help alleviate this burden, though lacks precise control, to the detriment of designer intent. Some PCG algorithms, such as Wave Function Collapse (WFC), known...
master thesis 2023
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FRATZESKOU, CHRISTINA (author)
Urban physics is a multi-scale and interdisciplinary field, that combines science and engineering for the study of physical processes in urban areas. Computational Fluid Dynamics (CFD) is considered a powerful tool for the study of these processes. In the context of microscale phenomena these processes refer to the transfer of heat and mass in...
master thesis 2022
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Ruben, Pablo (author)
Recently, the application of machine learning and data fusion techniques on hyperspectral imagery have demonstrated potential for ground cover classification at material level. Hereby, specific locations of resources enclosed in cities (e.g. roof materials) can be identified, which is critically relevant within the field of urban mining. A...
master thesis 2019
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Fichtner, F.W. (author)
Acquiring point clouds of indoor environments became increasingly accessible in recent years. However, the resulting 3D point cloud data is unstructured, and does not contain enough information to be useful for complex tasks like pathfinding. Indoor models which are currently derived from point clouds do not include furniture and stairs. The...
master thesis 2016
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Nagelkerke, T. (author)
Navigating to a human target is underexposed in the current literature. However, there are cases where it is necessary to get to the moving target as fast as possible. This thesis supports navigation of a person to another person in motion that they lost or need. In this way, children, elderly, family, coworkers and friends could be found more...
master thesis 2016
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Smits, J. (author)
Green-Marl is a domain specific language for efficient graph analysis. In this thesis, we define the formal static semantics of the language and provide an implementation in the Spoofax language workbench. The type system of Green-Marl includes limited forms of name-dependent types, overloading, parametric polymorphism, and inference. We give a...
master thesis 2016
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Ercan, S. (author), Harel, R. (author), Peperkamp, J.B. (author), Yilmaz, U. (author)
In this project we have set out to promote behavioral-realism in non-player characters (NPCs) on an emotional level. We do this as a step towards a tool that will allow developers to build ?exible and scalable emotional behavior for NPCs and that could be used either in game-development applications or scienti?c psychological studies. In order...
bachelor thesis 2014
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Nedkov, S.B. (author)
Three-dimensional maps are deemed better for navigation purposes as they offer a larger number and more realistic navigation cues than two-dimensional maps. Improvements in two key technologies have opened the doors towards utilization of 3D maps for car navigation devices. Advances in data acquisition technologies and data processing methods...
master thesis 2012
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Kraayenbrink, N. (author)
In the field of video surveillance, a large problem is often the acquiring of video feeds of specific scenarios as test or training data. Even if privacy and safety concerns are not taken into account, it is often much cheaper to generate a virtual scenario rather than record one using real cameras, especially when the camera placement was not...
master thesis 2012
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Custers, S. (author)
Today’s readers want a personal, filtered text abstract that gives an objective insight in a book, instead of the current subjective blurb on a book backs. The abstract’s aim, is to analyze a book on a semantic level, showing more than just an analytic visualization of text. A semantic visual text abstract interprets text and returns a filtered...
master thesis 2011
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Kessing, J. (author)
To increase a player's immersion in the game world, its objects should behave as one would reasonably expect. For this, it is now becoming increasingly clear that what game objects really miss is richer semantics, not eye-catching visuals. Current games' lack of semantics is mostly due to the complexity of designing semantic objects. If game...
master thesis 2009
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