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Ozcan-Vieira, E. (author)
Products are ubiquitous, so are the sounds emitted by products. Product sounds influence our reasoning, emotional state, purchase decisions, preference, and expectations regarding the product and the product's performance. Thus, auditory experience elicited by product sounds may not be just about the act of hearing or a sensory response to an...
doctoral thesis 2008
document
Lopes, R. (author)
When most commercial games are shipped, their gameplay has typically been prescripted. All game components are created during development, mostly as predetermined rigid artifacts with which a player will interact. This can lead to predictable and impersonal gameplay, while alienating unconventional players. Adaptivity in games has been recently...
doctoral thesis 2014