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Klemke, Roland (author), Antonaci, Alessandra (author), Limbu, B.H. (author)
Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation faced by Massive Open Online Courses (MOOC). Even though gamification is widely applied, not only in MOOCs, only few cases are meaningfully designed and empirically tested. The...
journal article 2020