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Dwivedi, Yogesh K. (author), Hughes, Laurie (author), Cheung, Christy M.K. (author), Conboy, Kieran (author), Duan, Yanqing (author), Dubey, Rameshwar (author), Janssen, M.F.W.H.A. (author), Jones, Paul (author), Sigala, Marianna (author), Viglia, Giampaolo (author)
The desk rejection of submitted articles can be a hugely frustrating and demotivating process from the perspective of the researcher, but equally, a time-consuming and vital step in the process for the Editor, tasked with selecting appropriate articles that meet the required criteria for further review and scrutiny. The feedback from journal...
contribution to periodical 2022
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Dwivedi, Yogesh K. (author), Hughes, Laurie (author), Baabdullah, Abdullah M. (author), Ribeiro-Navarrete, Samuel (author), Giannakis, Mihalis (author), Al-Debei, Mutaz M. (author), Dennehy, Denis (author), Metri, Bhimaraya (author), Buhalis, Dimitrios (author), Cheung, Christy M.K. (author), Conboy, Kieran (author), Doyle, Ronan (author), Dubey, Rameshwar (author), Dutot, Vincent (author), Felix, Reto (author), Goyal, D. P. (author), Gustafsson, Anders (author), Hinsch, Chris (author), Jebabli, Ikram (author), Janssen, M.F.W.H.A. (author), Kim, Young Gab (author), Kim, Jooyoung (author), Koos, Stefan (author), Kreps, David (author), Kshetri, Nir (author), Kumar, Vikram (author), Ooi, Keng Boon (author), Papagiannidis, Savvas (author), Pappas, Ilias O. (author), Polyviou, Ariana (author), Park, Sang Min (author), Pandey, Neeraj (author), Queiroz, Maciel M. (author), Raman, Ramakrishnan (author), Rauschnabel, Philipp A. (author), Shirish, Anuragini (author), Sigala, Marianna (author), Spanaki, Konstantina (author), Wei-Han Tan, Garry (author), Tiwari, Manoj Kumar (author), Viglia, Giampaolo (author), Wamba, Samuel Fosso (author)
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of...
journal article 2022