Searched for: +
(1 - 3 of 3)
document
Roungas, Bill (author), Meijer, Sebastiaan (author), Verbraeck, A. (author)
Game sessions consist of three phases: briefing, gameplay, and debriefing, with the latter being considered the most important feature of games. Nevertheless, given that games are considered by many to be more of an artistic form rather than a scientific artifact, a question that rises is: Can game sessions in general and debriefing in...
conference paper 2021
document
Roungas, V. (author), de Wijse, Marieke (author), Meijer, S.A. (author), Verbraeck, A. (author)
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and simulations. Despite its significance, there is a lack of research in the area of debriefing, which results in unaddressed factors that inhibit debriefing. Research in the field is complicated by many influencing factors varying from context to...
conference paper 2018
document
Roungas, V. (author), Meijer, S.A. (author), Verbraeck, A. (author)
Games for decision making have developed into a powerful tool for corporations. Irrespective of their size, corporations have been increasingly using these games in order to evaluate and ascertain impact-ful business decisions and strategies. Despite their proven added value to the decision making process, there is still lack of research on...
conference paper 2017