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Kermavnar, T. (author), Visch, V.T. (author), Desmet, P.M.A. (author)
Background: The COVID-19 pandemic introduced an urgent need for effective strategies to disseminate crucial knowledge and improve people’s subjective well-being. Complementing more conventional approaches to knowledge dissemination, game-based interventions were developed to create awareness and educate people about the pandemic, hoping to...
journal article 2023
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Desmet, P.M.A. (author), Orçun, S.E. (author)
The covid-19 pandemic has led to a worldwide health crisis with a major negative impact on the subjective well-being oflarge populations. over time, people, including non-vulnerable groups such as healthy young adults, were found to entera state of languishing: neither depressed nor flourishing, but stuck in between. the current manuscript...
journal article 2022
document
Kermavnar, T. (author), Desmet, P.M.A. (author)
the covid-19 pandemic resulted in various unpleasant affective responses and dysfunctional behaviours, which created an urgent demand for effective interventions to support people’s coping and resilience. in addition to common forms of intervention, alternative approaches have also been explored, including the use of covid-19-themed games to...
journal article 2022